vrecko
virtual reality framework
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#include "precompiled.h"
#include <sstream>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osg/Notify>
#include <osg/BoundingSphere>
#include <osgUtil/Optimizer>
#include <osgUtil/SmoothingVisitor>
#include <osg/PrimitiveSet>
#include <osg/Geode>
#include <osg/Group>
#include <osg/Geometry>
#include <osg/CopyOp>
#include <osg/PolygonMode>
#include <osg/ShadeModel>
#include <osg/LightModel>
#include <osg/CullFace>
#include <osg/StateSet>
#include <osg/State>
#include <osg/Material>
#include <osgUtil/TransformCallback>
#include <osg/Plane>
#include <esg/OSGAdapter.h>
#include <math.h>
#include <vrecko/EnvironmentObject.h>
#include <vrecko/Scene.h>
#include <vrecko/World.h>
#include <vrecko/EventDispatcher.h>
#include <helpers/StringHelpers.h>