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vrecko
virtual reality framework
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#include "precompiled.h"#include <vrecko/Scene.h>#include <vrecko/PersistentCache.h>#include <vrecko/World.h>#include <vrecko/Scheduler.h>#include <vrecko/EventDispatcher.h>#include <vrecko/ReaderWriter.h>#include <vrecko/PluginManager.h>#include <cstdarg>#include <stdlib.h>#include <xercesc/util/XercesDefs.hpp>#include <xercesc/dom/DOM.hpp>Namespaces | |
| namespace | vrecko |
| Second level of space paritioning queries - detailed searching inside object. | |
Macros | |
| #define | MUTEX_LOCK(mutex) pthread_mutex_lock(mutex); |
| #define | MUTEX_UNLOCK(mutex) pthread_mutex_unlock(mutex); |
Functions | |
| VRECKO_EXPORT bool | vrecko::initXML () |
| VRECKO_EXPORT bool | vrecko::doneXML () |
| VRECKO_EXPORT const std::string & | vrecko::getSafeSceneFile (const std::string &sceneFile) |
| VRECKO_EXPORT unsigned long | vrecko::getNumSceneFiles () |
| Returns the number of stored scene files. More... | |
| VRECKO_EXPORT const std::string & | vrecko::getSafeSceneFile (unsigned long index) |
| Return an appropriate scene file ([index] can be from 0 to getNumSceneFiles()-1) More... | |
| VRECKO_EXPORT const std::string & | vrecko::getSafeDefaultSceneFile () |
| VRECKO_EXPORT void | vrecko::setDefaultSceneFile (const std::string &newDefaultSceneFile) |
| #define MUTEX_LOCK | ( | mutex | ) | pthread_mutex_lock(mutex); |
| #define MUTEX_UNLOCK | ( | mutex | ) | pthread_mutex_unlock(mutex); |