vrecko
virtual reality framework
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#include "precompiled.h"
#include <vrecko/Scene.h>
#include <vrecko/PersistentCache.h>
#include <vrecko/World.h>
#include <vrecko/Scheduler.h>
#include <vrecko/EventDispatcher.h>
#include <vrecko/ReaderWriter.h>
#include <vrecko/PluginManager.h>
#include <cstdarg>
#include <stdlib.h>
#include <xercesc/util/XercesDefs.hpp>
#include <xercesc/dom/DOM.hpp>
Namespaces | |
namespace | vrecko |
Second level of space paritioning queries - detailed searching inside object. | |
Macros | |
#define | MUTEX_LOCK(mutex) pthread_mutex_lock(mutex); |
#define | MUTEX_UNLOCK(mutex) pthread_mutex_unlock(mutex); |
Functions | |
VRECKO_EXPORT bool | vrecko::initXML () |
VRECKO_EXPORT bool | vrecko::doneXML () |
VRECKO_EXPORT const std::string & | vrecko::getSafeSceneFile (const std::string &sceneFile) |
VRECKO_EXPORT unsigned long | vrecko::getNumSceneFiles () |
Returns the number of stored scene files. More... | |
VRECKO_EXPORT const std::string & | vrecko::getSafeSceneFile (unsigned long index) |
Return an appropriate scene file ([index] can be from 0 to getNumSceneFiles()-1) More... | |
VRECKO_EXPORT const std::string & | vrecko::getSafeDefaultSceneFile () |
VRECKO_EXPORT void | vrecko::setDefaultSceneFile (const std::string &newDefaultSceneFile) |
#define MUTEX_LOCK | ( | mutex | ) | pthread_mutex_lock(mutex); |
#define MUTEX_UNLOCK | ( | mutex | ) | pthread_mutex_unlock(mutex); |