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vrecko
virtual reality framework
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#include <vrecko/Ability.h>
#include <vector>
#include <osg/Vec3>
#include <osg/Matrix>
#include "ConstraintHierarchy.h"
Go to the source code of this file.
Classes | |
class | APConstrainedMovement::ConstraintArea |
Namespaces | |
namespace | APConstrainedMovement |
Typedefs | |
typedef vector< osg::Vec3 > | APConstrainedMovement::Vecs3 |
Functions | |
double | APConstrainedMovement::vectorAngle (osg::Vec3 vector1, osg::Vec3 vector2) |