vrecko
virtual reality framework
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#include <vector>
#include <osg/Vec3>
#include <osg/Matrix>
Go to the source code of this file.
Namespaces | |
namespace | APConstrainedMovement |
Functions | |
float | APConstrainedMovement::area (osg::Vec3 &point1, osg::Vec3 &point2, osg::Vec3 &point3) |
osg::Vec3 | APConstrainedMovement::centroid (Vecs3 polygon) |
int | APConstrainedMovement::orientation (float x1, float y1, float x2, float y2, float px, float py) |
bool | APConstrainedMovement::convexPolygon (Vecs3 polygon) |