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virtual reality framework
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precompiled.h
Go to the documentation of this file.
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//OSG headers
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#include <osg/Material>
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#include <osg/BlendFunc>
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#include <osg/ShapeDrawable>
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#include <osg/io_utils>
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#include <osg/State>
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#include <osg/Geometry>
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#include <osg/PrimitiveSet>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgViewer/api/Win32/GraphicsWindowWin32>
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#include <osgText/Text3D>
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#include <osgUtil/SmoothingVisitor>
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#include <osg/ClipNode>
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#include <osgDB/ReadFile>
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//VRECKO header
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#include <
vrecko/World.h
>
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#include <
vrecko/Viewer.h
>
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#include <
vrecko/DeviceManager.h
>
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#include <
vrecko/EventDispatcher.h
>
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#include <
vrecko/ReaderWriter.h
>
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#include <
vreckoDP/base/KeyboardMouse.h
>
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#include <
vrecko/EnvironmentObject.h
>
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#include <
vrecko/Scene.h
>
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#include <
base/SystemInfo.h
>
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#ifndef WIN32
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#include <errno.h>
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#endif
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// Mutex for loading section
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#include <
vrecko/vThread.h
>
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#include "
LoadingConsole.h
"
src
apps
vreckoApp
precompiled.h
Generated on Tue Feb 19 2013 10:23:45 for vrecko by
1.8.3.1