vrecko
virtual reality framework
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precompiled.h
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1 //OSG headers
2 #include <osg/Material>
3 #include <osg/BlendFunc>
4 #include <osg/ShapeDrawable>
5 #include <osg/io_utils>
6 #include <osg/State>
7 #include <osg/Geometry>
8 #include <osg/PrimitiveSet>
9 #include <osgViewer/ViewerEventHandlers>
10 #include <osgViewer/api/Win32/GraphicsWindowWin32>
11 #include <osgText/Text3D>
12 #include <osgUtil/SmoothingVisitor>
13 #include <osg/ClipNode>
14 #include <osgDB/ReadFile>
15 
16 //VRECKO header
17 #include <vrecko/World.h>
18 #include <vrecko/Viewer.h>
19 #include <vrecko/DeviceManager.h>
20 #include <vrecko/EventDispatcher.h>
21 #include <vrecko/ReaderWriter.h>
24 #include <vrecko/Scene.h>
25 #include <base/SystemInfo.h>
26 
27 
28 #ifndef WIN32
29 #include <errno.h>
30 #endif
31 
32 // Mutex for loading section
33 #include <vrecko/vThread.h>
34 
35 #include "LoadingConsole.h"