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vrecko
virtual reality framework
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#include <vrecko/BaseClass.h>#include <vrecko/vThread.h>#include <vrecko/Scheduler.h>#include <vrecko/Ability.h>#include <vrecko/Viewer.h>#include <vrecko/EventDispatcher.h>#include <osg/Group>#include <osgText/Text>#include <osgShadow/ShadowedScene>#include <osgShadow/ShadowVolume>#include <osgShadow/ShadowTexture>#include <osgShadow/ShadowMap>#include <osgShadow/SoftShadowMap>#include <vrecko/Logger.h>#include <vrecko/PersistentCache.h>Go to the source code of this file.
Classes | |
| class | vrecko::World |
| struct | vrecko::World::AvatarView |
| Struct for description of AvatarView. More... | |
| struct | vrecko::World::AvatarEye |
| Struct AvatarEye - represents avatar eye's camera parameters. More... | |
| struct | vrecko::World::SG_CHANGE |
| Struct that includes values of the operation parameters. More... | |
Namespaces | |
| namespace | vrecko |
| Second level of space paritioning queries - detailed searching inside object. | |
Functions | |
| VRECKO_EXPORT bool | vrecko::initXML () |
| VRECKO_EXPORT bool | vrecko::doneXML () |
| VRECKO_EXPORT const std::string & | vrecko::getSafeSceneFile (const std::string &sceneFile) |
| VRECKO_EXPORT unsigned long | vrecko::getNumSceneFiles () |
| Returns the number of stored scene files. More... | |
| VRECKO_EXPORT const std::string & | vrecko::getSafeSceneFile (unsigned long index) |
| Return an appropriate scene file ([index] can be from 0 to getNumSceneFiles()-1) More... | |
| VRECKO_EXPORT const std::string & | vrecko::getSafeDefaultSceneFile () |
| VRECKO_EXPORT void | vrecko::setDefaultSceneFile (const std::string &newDefaultSceneFile) |
Variables | |
| VRECKO_EXPORT World * | vrecko::world = NULL |