vrecko
virtual reality framework
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World.h File Reference
#include <vrecko/BaseClass.h>
#include <vrecko/vThread.h>
#include <vrecko/Scheduler.h>
#include <vrecko/Ability.h>
#include <vrecko/Viewer.h>
#include <vrecko/EventDispatcher.h>
#include <osg/Group>
#include <osgText/Text>
#include <osgShadow/ShadowedScene>
#include <osgShadow/ShadowVolume>
#include <osgShadow/ShadowTexture>
#include <osgShadow/ShadowMap>
#include <osgShadow/SoftShadowMap>
#include <vrecko/Logger.h>
#include <vrecko/PersistentCache.h>

Go to the source code of this file.

Classes

class  vrecko::World
 
struct  vrecko::World::AvatarView
 Struct for description of AvatarView. More...
 
struct  vrecko::World::AvatarEye
 Struct AvatarEye - represents avatar eye's camera parameters. More...
 
struct  vrecko::World::SG_CHANGE
 Struct that includes values of the operation parameters. More...
 

Namespaces

namespace  vrecko
 Second level of space paritioning queries - detailed searching inside object.
 

Functions

VRECKO_EXPORT bool vrecko::initXML ()
 
VRECKO_EXPORT bool vrecko::doneXML ()
 
VRECKO_EXPORT const std::string & vrecko::getSafeSceneFile (const std::string &sceneFile)
 
VRECKO_EXPORT unsigned long vrecko::getNumSceneFiles ()
 Returns the number of stored scene files. More...
 
VRECKO_EXPORT const std::string & vrecko::getSafeSceneFile (unsigned long index)
 Return an appropriate scene file ([index] can be from 0 to getNumSceneFiles()-1) More...
 
VRECKO_EXPORT const std::string & vrecko::getSafeDefaultSceneFile ()
 
VRECKO_EXPORT void vrecko::setDefaultSceneFile (const std::string &newDefaultSceneFile)
 

Variables

VRECKO_EXPORT World * vrecko::world = NULL