vrecko
virtual reality framework
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#include <vrecko/BaseClass.h>
#include <vrecko/vThread.h>
#include <vrecko/Scheduler.h>
#include <vrecko/Ability.h>
#include <vrecko/Viewer.h>
#include <vrecko/EventDispatcher.h>
#include <osg/Group>
#include <osgText/Text>
#include <osgShadow/ShadowedScene>
#include <osgShadow/ShadowVolume>
#include <osgShadow/ShadowTexture>
#include <osgShadow/ShadowMap>
#include <osgShadow/SoftShadowMap>
#include <vrecko/Logger.h>
#include <vrecko/PersistentCache.h>
Go to the source code of this file.
Classes | |
class | vrecko::World |
struct | vrecko::World::AvatarView |
Struct for description of AvatarView. More... | |
struct | vrecko::World::AvatarEye |
Struct AvatarEye - represents avatar eye's camera parameters. More... | |
struct | vrecko::World::SG_CHANGE |
Struct that includes values of the operation parameters. More... | |
Namespaces | |
namespace | vrecko |
Second level of space paritioning queries - detailed searching inside object. | |
Functions | |
VRECKO_EXPORT bool | vrecko::initXML () |
VRECKO_EXPORT bool | vrecko::doneXML () |
VRECKO_EXPORT const std::string & | vrecko::getSafeSceneFile (const std::string &sceneFile) |
VRECKO_EXPORT unsigned long | vrecko::getNumSceneFiles () |
Returns the number of stored scene files. More... | |
VRECKO_EXPORT const std::string & | vrecko::getSafeSceneFile (unsigned long index) |
Return an appropriate scene file ([index] can be from 0 to getNumSceneFiles()-1) More... | |
VRECKO_EXPORT const std::string & | vrecko::getSafeDefaultSceneFile () |
VRECKO_EXPORT void | vrecko::setDefaultSceneFile (const std::string &newDefaultSceneFile) |
Variables | |
VRECKO_EXPORT World * | vrecko::world = NULL |