vrecko
virtual reality framework
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#include <osg/Geometry>
#include <osg/PositionAttitudeTransform>
#include <osg/Image>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <ostream>
#include <vreckoAP/Nature/Terrain/Terrain2D.h>
#include <vreckoAP/Nature/Terrain/TerrainUtility.h>
#include <vreckoAP/Nature/Terrain/TerrainRandom.h>
#include <vreckoAP/Nature/Terrain/Properties/Default.h>
#include <vreckoAP/Nature/Terrain/Properties/PerlinNoiseProperties.h>
#include <vreckoAP/Nature/Terrain/Properties/MidpointDisplacementProperties.h>
#include <vreckoAP/Nature/Terrain/Algorithms/RandomFaultsAlgorithm.h>
#include <vreckoAP/Nature/Terrain/Algorithms/MidpointDisplacementAlgorithm.h>
#include <vreckoAP/Nature/Terrain/Algorithms/PerlinNoiseAlgorithm.h>