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TerrainRandom.h
Go to the documentation of this file.
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#ifndef VRECKO_NATURE_TERRAIN_TERRAINRANDOM_H
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#define VRECKO_NATURE_TERRAIN_TERRAINRANDOM_H
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#include <osg/Vec3>
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#include <iostream>
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#include <string>
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#include "
Properties/TerrainProperties.h
"
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namespace
APNature
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{
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class
TerrainRandom
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{
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public
:
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static
inline
float
GetRandomFloatUniform
(
float
from,
float
to) {
return
from > to ?
TerrainRandom::GetRandomFloatUniform
(to, from) :
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from + (((rand() % RAND_MAX) * (to - from)) / RAND_MAX); }
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static
float
GetRandomFloatGaussian
(
float
mean,
float
standardDeviation);
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static
float
GetRandomFloatGaussianBasedOnPointDistance
(
int
x1,
int
y1,
int
x2,
int
y2);
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/*static inline float GetModifiedVariance(unsigned int iteration, float variance, float hurstExponent)
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{
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return (1.0f * variance / pow(2.0f, 2 * hurstExponent * (iteration + 1)));
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}*/
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private
:
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static
float
_PreGeneratedGaussian;
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static
bool
_PreGeneratedGaussianExists;
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};
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}
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#endif
include
vreckoAP
Nature
Terrain
TerrainRandom.h
Generated on Tue Feb 19 2013 10:23:44 for vrecko by
1.8.3.1