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RandomFaultsAlgorithm.h
Go to the documentation of this file.
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#ifndef VRECKO_NATURE_TERRAIN_RANDOMFAULTS_H
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#define VRECKO_NATURE_TERRAIN_RANDOMFAULTS_H
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#include "
TerrainAlgorithm.h
"
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#include "../TerrainUtility.h"
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#include <osg/Array>
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namespace
APNature
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{
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class
RandomFaultsAlgorithm
:
public
TerrainAlgorithm
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{
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public
:
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RandomFaultsAlgorithm
(
int
width,
int
height);
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float
*
GenerateSurfaceByRandomFaults
(
int
iterations,
float
faultValueMin,
float
faultValueMax);
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private
:
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};
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}
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#endif
include
vreckoAP
Nature
Terrain
Algorithms
RandomFaultsAlgorithm.h
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