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AP_PhysX.cpp
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PhysXVreckoMessages.h
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PhysXVreckoMessages.h
Go to the documentation of this file.
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#ifndef PHYSXVRECKOMESSAGES_H
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#define PHYSXVRECKOMESSAGES_H
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#include <
vrecko/Ability.h
>
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#include <
vrecko/Message.h
>
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#include <NxScene.h>
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#include <NxActor.h>
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#include <NxMaterial.h>
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namespace
PhysXPlugin
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{
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VRECKO_START_MESSAGE_EXTENDED
(MessageNxScenePtr, NxScene*)
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VRECKO_END_MESSAGE
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VRECKO_START_MESSAGE_EXTENDED
(MessageNxActorPtr, NxActor*)
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VRECKO_END_MESSAGE
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class
MessageNxActorWithName
: public vrecko::VreckoMessage {
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public
:
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MessageNxActorWithName
() {};
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MessageNxActorWithName
(NxActor* actor,
const
char
*name) { _actor = actor; _name = name; }
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virtual
const
char
*
getMessageId
() {
return
"MessageNxActorWithName"
; }
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NxActor*
_actor
;
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std::string
_name
;
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};
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class
UpdatablePhysXObject
;
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VRECKO_START_MESSAGE_EXTENDED
(MessageUpdatablePhysXObjectPtr,
UpdatablePhysXObject
*)
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VRECKO_END_MESSAGE
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VRECKO_START_MESSAGE_EXTENDED
(MessageNxMaterialIndex, NxMaterialIndex)
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VRECKO_END_MESSAGE
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}
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#endif
src
vreckoAP
PhysX
PhysXVreckoMessages.h
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