vrecko
virtual reality framework
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#include <osg/Node>
#include <osg/Vec3>
Go to the source code of this file.
Functions | |
osg::Group * | createShadowedScene (osg::Node *shadower, osg::Node *shadowed, const osg::Vec3 &lightPosition, float radius, unsigned int textureUnit=1) |
osg::Group* createShadowedScene | ( | osg::Node * | shadower, |
osg::Node * | shadowed, | ||
const osg::Vec3 & | lightPosition, | ||
float | radius, | ||
unsigned int | textureUnit = 1 |
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