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vrecko
virtual reality framework
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#include <osg/Node>#include <osg/Vec3>Go to the source code of this file.
Functions | |
| osg::Group * | createShadowedScene (osg::Node *shadower, osg::Node *shadowed, const osg::Vec3 &lightPosition, float radius, unsigned int textureUnit=1) |
| osg::Group* createShadowedScene | ( | osg::Node * | shadower, |
| osg::Node * | shadowed, | ||
| const osg::Vec3 & | lightPosition, | ||
| float | radius, | ||
| unsigned int | textureUnit = 1 |
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| ) |