vrecko
virtual reality framework
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#include <osg/Vec4>
#include <osg/Geometry>
#include <osg/Texture2D>
#include <iostream>
#include <vector>
#include <algorithm>
#include <queue>
#include <set>
#include <cmath>
#include "BoundingVol.h"
Go to the source code of this file.
Classes | |
struct | CloudSceneInfo |
struct | SunLight |
struct | Particle |
struct | CloudParticle |
class | Cloud |
class | Cloud::ParticleAwayComparison |
Macros | |
#define | PI 3.1415926535 |
#define PI 3.1415926535 |