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virtual reality framework
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BoundingVol.h
Go to the documentation of this file.
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#ifndef _VRECKO_CLOUDS_BOUNDINGVOL_H
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#define _VRECKO_CLOUDS_BOUNDINGVOL_H
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#include <osg/Vec3f>
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class
AABoundingBox
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{
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public
:
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// Attributes
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osg::Vec3f
min
;
// min x, y, z values of the object.
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osg::Vec3f
max
;
// max x, y, z values of the object.
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float
radius
,
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side
,
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halfside
;
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};
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#endif
include
vreckoAP
Nature
Clouds
BoundingVol.h
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