1 #ifndef CAR_EXECUTION_UNIT
2 #define CAR_EXECUTION_UNIT
7 #include <osg/MatrixTransform>
17 #define BLINK_LENGTH 1.0
46 const float wheelR,
Lights *
const pLights,
const osg::Vec3 &carDirection,
const osg::Vec3 &carNormal,
132 void switchLight(
const unsigned int lightType,
const unsigned int lightState);
141 void blink(
const float lastFrameLength);
157 DECLARE_INPUT(InPushCarInDirectionCrossNormalDir, vrecko::MessageFloat);