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virtual reality framework
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AP_SpacePartitioning.cpp File Reference

Functions

AP_EXPORT const char * getPluginDescription ()
 
AP_EXPORT const char ** getAbilityList ()
 
AP_EXPORT const char * getAbilityDescription (const char *strName)
 
AP_EXPORT AbilitygetAbilityInstance (const char *pchName)
 
AP_EXPORT void setAbilitiesParameters ()
 

Variables

const char * g_pPluginName = {"SpacePartitioning"}
 
const char * g_pAbilityName []
 
const char * g_pAbilityDesc []
 

Function Documentation

AP_EXPORT const char* getAbilityDescription ( const char *  strName)
AP_EXPORT Ability* getAbilityInstance ( const char *  pchName)
AP_EXPORT const char** getAbilityList ( void  )
AP_EXPORT const char* getPluginDescription ( void  )
AP_EXPORT void setAbilitiesParameters ( void  )

Variable Documentation

const char* g_pAbilityDesc[]
Initial value:
= {
"Space-sorting of the scene with sphere hierarchy.",
"Space-sorting of the object with sphere hierarchy.",
"Container for bounding sphere hierarchy for the object.",
"Space-sorting of the object with SNC hierarchy.",
"Container for bounding SNC hierarchy for the object.",
"Simple implementation of SP_ScenePartitioning for scene.",
"Container for the voxel grid structure.",
"Container for the point shell data structure.",
"PointsShell vs. VoxelGrid collision detection.",
""
}
const char* g_pAbilityName[]
Initial value:
= {
"SphereBVH_Scene",
"SphereBVH_Object",
"SphereBVH_Object_Data",
"SNCH_Object",
"SNCH_Object_Data",
"NoPartitioning_Scene",
"VoxelGrid_Object_Data",
"PointShell_Object_Data",
"PointShellVSVoxel_Object",
NULL
}
const char* g_pPluginName = {"SpacePartitioning"}