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virtual reality framework
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Avatar.h
Go to the documentation of this file.
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#include <
vrecko/Ability.h
>
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#include <
vrecko/EnvironmentObject.h
>
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#include <
vrecko/World.h
>
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using namespace
vrecko;
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namespace
VirtualFixture {
//namespace of VirtualFixture plugin!!! we use own avatar, not base one
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class
Avatar
:
public
Ability
{
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public
:
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Avatar
();
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~Avatar
() {};
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// ------ BaseClass functions ------------------------
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void
processEvent(
const
std::string &input_name,
void
*value);
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// ---------------------------------------------------
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void
preInitialize(
void
);
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void
postInitialize(
void
);
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void
update(
void
);
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bool
loadXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*pParametersNode);
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XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*getXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *);
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protected
:
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World::AvatarView
*
avatar_view
;
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EnvironmentObject
*
head
;
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EnvironmentObject
*left_hand, *
right_hand
;
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EnvironmentObject
*left_leg, *
right_leg
;
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EnvironmentObject
*
free_move_EO
;
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long
int
headEO_ID, leftHandEO_ID,
rightHandEO_ID
, freeMoveEO_ID;
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EnvironmentObject
*
owner
;
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};
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};
src
vreckoAP
VF
Avatar.h
Generated on Tue Feb 19 2013 10:23:40 for vrecko by
1.8.3.1