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grass_cullcallback.h
Go to the documentation of this file.
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#ifndef GRASS_CULL_CALLBACK_H
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#define GRASS_CULL_CALLBACK_H
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#include <osgutil/CullVisitor>
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using
osgUtil::CullVisitor;
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#include "
grass_drawable.h
"
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#include <osg/Drawable>
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using namespace
osg;
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namespace
grass
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{
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// custom cullcallback for this class - sometimes we also need the cullvisitor to traverse
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// the more detailed version of this piece of grass which is quite specific need, so we need
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// to define our own CullCallback which will manage this all for us.
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class
GrassCullCallback
:
public
Drawable::CullCallback
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{
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virtual
bool
cull(NodeVisitor* nv, Drawable* drawable, RenderInfo* renderInfo)
const
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{
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GrassDrawable
* gd =
dynamic_cast<
GrassDrawable
*
>
(drawable);
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CullVisitor * cv =
dynamic_cast<
CullVisitor *
>
(nv);
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if
(gd && cv)
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gd->
ManageCulling
(cv, renderInfo);
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return
false
;
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}
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};
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};
// end of namespace grass
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#endif // GRASS_CULL_CALLBACK_H
include
vreckoAP
Nature
Grass
grass_cullcallback.h
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