#include <Geometry.h>
WGeometry::WG_Point::WG_Point |
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osg::Vec2 |
position, |
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float |
height = RE_DEFAULT_HEIGHT |
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) |
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inline |
virtual WGeometry::WG_Point::~WG_Point |
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inlinevirtual |
void WGeometry::WG_Point::addWall |
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WG_Wall * |
wall, |
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PointType |
connectionPointType, |
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bool |
compute = true |
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) |
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float WGeometry::WG_Point::getHeight |
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inline |
unsigned int WGeometry::WG_Point::getId |
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inline |
unsigned int WGeometry::WG_Point::getIndexBottom |
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inline |
unsigned int WGeometry::WG_Point::getIndexTop |
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inline |
std::vector<osg::Vec3>* WGeometry::WG_Point::getPlusColors |
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inline |
std::vector<osg::Vec3>* WGeometry::WG_Point::getPlusNormals |
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inline |
std::vector<osg::Vec3>* WGeometry::WG_Point::getPlusVertices |
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inline |
osg::Vec2 WGeometry::WG_Point::getPosition |
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inline |
std::vector<std::pair<osg::ref_ptr<WG_Wall>, PointType> >* WGeometry::WG_Point::getWalls |
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inline |
void WGeometry::WG_Point::removeWall |
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WG_Wall * |
wall | ) |
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void WGeometry::WG_Point::setId |
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unsigned int |
i | ) |
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inline |
void WGeometry::WG_Point::setIndexBottom |
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unsigned int |
i | ) |
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inline |
void WGeometry::WG_Point::setIndexTop |
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unsigned int |
i | ) |
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inline |
void WGeometry::WG_Point::setPosition |
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osg::Vec2 |
position | ) |
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inline |
The documentation for this class was generated from the following file:
- C:/Documents/School/OSG/VRECKO/include/vreckoAP/RoomEdit/Geometry.h