#include <Geometry.h>
WGeometry::WG_Wall::WG_Wall |
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WG_Point * |
qPoint, |
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WG_Point * |
rPoint, |
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bool |
compute = true |
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) |
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inline |
virtual WGeometry::WG_Wall::~WG_Wall |
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inlinevirtual |
bool WGeometry::WG_Wall::areAnglesComputed |
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inline |
bool WGeometry::WG_Wall::computeAttrNormals |
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void WGeometry::WG_Wall::computeAttrVectorsAndAngles |
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void WGeometry::WG_Wall::computeAttrVertices |
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PointType |
type | ) |
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void WGeometry::WG_Wall::computeAttrVertices |
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inline |
void WGeometry::WG_Wall::computeHoleVertices |
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float WGeometry::WG_Wall::getAngle |
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PointType |
type | ) |
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inline |
osg::Vec3 WGeometry::WG_Wall::getBottomNormal |
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inline |
osg::Vec3 WGeometry::WG_Wall::getColor |
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PointType |
type | ) |
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inline |
osg::Vec3 WGeometry::WG_Wall::getFaceNormal |
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PointType |
type | ) |
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inline |
int WGeometry::WG_Wall::getFlag |
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inline |
std::vector<WG_Hole>* WGeometry::WG_Wall::getHoles |
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inline |
unsigned int WGeometry::WG_Wall::getId |
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inline |
osg::Vec3 WGeometry::WG_Wall::getTopNormal |
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inline |
osg::Vec2 WGeometry::WG_Wall::getVector |
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PointType |
type | ) |
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inline |
void WGeometry::WG_Wall::setBottomNormal |
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osg::Vec3 |
n | ) |
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inline |
void WGeometry::WG_Wall::setColor |
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osg::Vec3 |
color, |
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PointType |
type |
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) |
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inline |
void WGeometry::WG_Wall::setFaceNormal |
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osg::Vec3 |
n, |
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PointType |
type |
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) |
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inline |
void WGeometry::WG_Wall::setFlag |
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int |
flag | ) |
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inline |
void WGeometry::WG_Wall::setId |
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unsigned int |
i | ) |
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inline |
void WGeometry::WG_Wall::setTopNormal |
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osg::Vec3 |
n | ) |
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inline |
The documentation for this class was generated from the following file:
- C:/Documents/School/OSG/VRECKO/include/vreckoAP/RoomEdit/Geometry.h