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virtual reality framework
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WorldBuilder.h
Go to the documentation of this file.
1
#include "
ModelManager.h
"
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#include "
Cache.h
"
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using namespace
vrecko;
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namespace
ArtificialWorld
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{
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class
WorldBuilder
:
public
Ability
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{
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public
:
12
WorldBuilder
();
13
~WorldBuilder
(){};
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void
initialize
(
void
) {};
16
void
update
(
void
) {};
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bool
loadXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*pParametersNode);
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void
postInitialize(
void
);
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unsigned
long
GetRootObjectID
(
void
){
return
rootEOID;};
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private
:
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string
worldfile;
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bool
useTimeCache, useDistanceCache, usePreloading;
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unsigned
long
cacheTime, cacheDistance, cacheUpdateTime;
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//World::AvatarView* av;
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unsigned
long
rootEOID;
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osg::Vec3 defaultAvatarPosition;
// If the values are FLT_MAX, the position is invalid
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bool
bRootXMLLocked;
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DECLARE_REQUEST_INPUT
(GetAndLockRootXMLNode,
MessageVoid
,
MessageXMLNode
);
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DECLARE_REQUEST_INPUT
(UnlockRootXMLNode,
MessageVoid
,
MessageVoid
);
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};
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}
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include
vreckoAP
ArtificialWorld
WorldBuilder.h
Generated on Tue Feb 19 2013 10:23:42 for vrecko by
1.8.3.1