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virtual reality framework
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ToolBrush.h
Go to the documentation of this file.
1
#pragma once
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#include "
DATool.h
"
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#include "
PoA.h
"
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#include "
SimpleBox.h
"
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#include "
Brush.h
"
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namespace
APDYNAMICART
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{
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class
DAEnvironment
;
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typedef
osg::ref_ptr<SimpleBox>
ref_ptr_SimpleBox
;
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class
ToolBrush
:
public
DATool
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{
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public
:
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ToolBrush
();
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~ToolBrush
();
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void
activate
();
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void
deactivate
();
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void
CreateMenuAbilities
();
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std::string
createMenuStructure
();
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void
initialize
(
int
newSensorNumber,
BrushPtr
brush, osg::Vec4 color );
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void
menuSliderChanged
(
const
char
* sliderID,
float
sliderPos);
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inline
void
setSensorNumber
(
const
int
sensorNum ) {
_sensorNumber
= sensorNum; }
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void
storeSample
( osg::Vec3 position, osg::Quat
orientation
);
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void
turnOn
();
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void
turnOff
();
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void
update
();
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protected
:
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int
_sensorNumber
;
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osg::ref_ptr<Brush>
_brush
;
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osg::Vec3
_DAAposition
;
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osg::Quat
_DAAOrientation
;
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osg::Vec3
_DAAScale
;
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osg::Vec3
_lastValidPosition
;
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APGUI::Menu
*
_MenuAbility
;
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APGUI::GUI_Controller
*
_guiController
;
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osg::Timer_t
_strokeStartTime
;
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void
guiItemClicked
(
const
char
* itemID);
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DECLARE_INPUT
(GUIItemClicked,
MessageString
);
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DECLARE_INPUT
(CreateMenuStructure, MessageInt);
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DECLARE_INPUT
(HidingMenu, MessageBool);
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DECLARE_OUTPUT
(MenuStructure,
MessageString
);
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DECLARE_REQUEST_OUTPUT
(SensorTransformation, MessageInt,
MessageSensorTransformation
);
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};
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typedef
osg::ref_ptr<ToolBrush>
ref_ptr_ToolBrush
;
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}
include
vreckoAP
DynamicArt
ToolBrush.h
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