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APSpacePartitioning::NoPartitioning_Scene Class Reference

#include <NoPartitioning_Scene.h>

Inheritance diagram for APSpacePartitioning::NoPartitioning_Scene:
vrecko::SP_SceneInterface vrecko::Ability vrecko::BaseClass

Classes

struct  CollisionStruct
 
struct  CollisionStructObject
 

Public Member Functions

 NoPartitioning_Scene ()
 
 ~NoPartitioning_Scene ()
 
virtual void preInitialize (void)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
virtual void update ()
 This method is called periodically in case this instance is registered in Scheduler. More...
 
virtual bool performCompleteTest (CollisionParams *params, COLLISIONS_INFO_VECTOR **collisions, unsigned long limitToEO1, unsigned long limitToEO2)
 
virtual bool performUpdate (CollisionParams *params, COLLISIONS_INFO_VECTOR **collisions, unsigned long limitToEO1, unsigned long limitToEO2)
 
- Public Member Functions inherited from vrecko::SP_SceneInterface
 SP_SceneInterface ()
 
 ~SP_SceneInterface ()
 
int getId ()
 
- Public Member Functions inherited from vrecko::Ability
virtual ~Ability ()
 copy constructor More...
 
const std::string & getName () const
 Returns the ability name. More...
 
void setPluginName (const char *pName)
 Sets the plugin name. More...
 
const std::string & getPluginName (void) const
 Returns the plugin name. More...
 
const std::string & getID (void) const
 Returns ability the identification string. More...
 
void setID (const char *pID)
 (Internal usage, most people should not need to use it.) Sets the ability ID. More...
 
virtual void clean (void)
 
void setOwner (BaseClass *owner)
 (Internal usage, most people should not need to use it.) Sets ability owner. *l This method is called automatically in World::createAbility(), so one would (almost?) never want to use it directly. More...
 
BaseClassgetOwner (void)
 Returns the ability owner. More...
 
virtual ParameterVectorgetParameterVector (void)
 Return vector of the parameter description. More...
 
bool isUpdated (void)
 Set update flag. More...
 
virtual const std::string & getSenderString (void)
 Returns the identification string of sender. More...
 
- Public Member Functions inherited from vrecko::BaseClass
 BaseClass (const char *startingSenderString)
 The main constructor. More...
 
 BaseClass (BaseClass &bc)
 Copy constructor. Probably not really used. More...
 
virtual ~BaseClass ()
 Destructor. More...
 
virtual bool initialize (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *parameters=NULL)
 Core initialization. More...
 
virtual bool initializeFromString (const char *xmlString)
 Helper method that allows to initialize ability from a XML-formatted string. More...
 
virtual
XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
saveXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *)
 Save current setting into a XML node. More...
 
bool inputPresent (const std::string &name)
 Returns true if input pin (not request inputpin ) with given name is present. More...
 
bool outputPresent (const std::string &name)
 Returns true if output pin (not request output pin) with given name is present. More...
 
void addInputPin (InputPinBase *pin)
 Adds an input pin. More...
 
void removeInputPin (InputPinBase *pin)
 Removes an input pin. More...
 
void addOutputPin (OutputPinBase *pin)
 Adds an output pin. More...
 
void removeOutputPin (OutputPinBase *pin)
 Removes and output pin. More...
 
void addRequestInputPin (RequestInputPinBase *pin)
 Adds a request input pin. More...
 
void removeRequestInputPin (RequestInputPinBase *pin)
 Removes a request input pin. More...
 
void addRequestOutputPin (RequestOutputPinBase *pin)
 Adds a request output pin. More...
 
void removeRequestOutputPin (RequestOutputPinBase *pin)
 Removes a request output pin. More...
 
bool addNotification (BaseClass *receiver, unsigned long notificationTypes)
 Registers an observer that will be notified if a specific change occurs. More...
 
bool removeNotification (BaseClass *receiver, unsigned long notificationTypes=NOTIFICATION_ALL)
 Unregisters a previously registered observer. More...
 
virtual void processEvent (const std::string &input_name, VreckoMessage *pMessage)
 Internal method for processing the events. More...
 
virtual VreckoMessageprocessRequest (const std::string &request_input_name, VreckoMessage *pMessage)
 Internal method for processing the requests. More...
 
void reportError (const std::string &error)
 Print error message. More...
 
void setPriority (long int pr)
 Sets the priority. (Possible problems - read the full description for more info) More...
 
long int getPriority (void) const
 Returns current object priority. More...
 
void setAttribute (const std::string &attr_name, int attr_value)
 Sets an attribute value. More...
 
int getAttribute (const std::string &attr_name)
 Returns attribute value. More...
 
int getAttribute (const char *attr_name)
 Returns attribute value. More...
 
void deleteAttribute (const std::string &attr_name)
 Delete an attribute. More...
 
void setSceneFile (const std::string &sceneFileName)
 Set the name of the file this component was in (and possibly will be saved to). More...
 
const std::string & getSceneFile () const
 Get the name of the file this component was in. More...
 
virtual void postInitialize (void)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
virtual bool loadXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
virtual bool loadXMLParameters (const char *xmlString)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
InputPinBasegetInputPin (const char *strName)
 Returns pointer to an input pin with specified name. More...
 
OutputPinBasegetOutputPin (const char *strName)
 Returns pointer to an output pin with specified name. More...
 
RequestInputPinBasegetRequestInputPin (const char *strName)
 Returns pointer to an request input pin with specified name. More...
 
RequestOutputPinBasegetRequestOutputPin (const char *strName)
 Returns pointer to an input pin with specified name. More...
 

Protected Member Functions

virtual bool findCollisionsWithObject (CollisionParams *params, COLLISIONS_INFO_VECTOR **collisions, unsigned long testedObject, unsigned long limitToEO2, float time, vrecko::Scene::EOIteratorHelper *iterator=NULL)
 
virtual bool singleCollisionTest (CollisionParams *params, COLLISIONS_INFO_VECTOR **collisions, unsigned long obj1ID, unsigned long obj2ID, float time)
 
virtual void fillCollisionLists (CollisionParams *params)
 
virtual bool isIntersection (osg::Vec3f pos1, osg::Vec3f pos2, float radius1, float radius2)
 
virtual void updateBoundingBox (osg::Node *pNode)
 
- Protected Member Functions inherited from vrecko::Ability
 Ability (const char *theAbilityName)
 
- Protected Member Functions inherited from vrecko::BaseClass
bool sendNotifications (unsigned long notificationType, void *notificationData)
 
virtual int processNotification (BaseClass *sender, unsigned long notificationType, void *notificationData)
 Process an incoming notification. More...
 
IOPinBasefindPinInList (const char *strName, PinList *pinList)
 Internal method to find a given pin in a given list. More...
 

Protected Attributes

CollisionStruct collisionField [20]
 
__int64 ctrTimeLast
 
__int64 ctrTimeNew
 
__int64 computeTimeLast
 
__int64 computeTimeNew
 
__int64 freq
 
LARGE_INTEGER detectiontime1
 
LARGE_INTEGER detectiontime2
 
LARGE_INTEGER looptime1
 
LARGE_INTEGER looptime2
 
LARGE_INTEGER fr
 
APHUD::HUDDisplayhud
 
bool hudInitialized
 
- Protected Attributes inherited from vrecko::SP_SceneInterface
int scIntId
 
- Protected Attributes inherited from vrecko::Ability
BaseClasspOwner
 Pointer to the owner of this ability. (Almost?) always an EnvironmentObject class. More...
 
std::vector< std::string > parameterString
 
bool updated
 Update flag. It is used for save. More...
 
- Protected Attributes inherited from vrecko::BaseClass
AttributeMap attribute
 
MTReadWriteLock attributeLock
 
std::string senderString
 
MTLock notificationsLock
 
std::vector
< NOTIFICATION_DESCRIPTION
notifications
 
long int priority
 
const std::string * sceneFile
 
PinList inputPinsList
 
PinList outputPinsList
 
PinList requestInputPinsList
 
PinList requestOutputPinsList
 

Additional Inherited Members

- Public Types inherited from vrecko::Ability
typedef std::vector
< ParameterStruct
ParameterVector
 Vector of the description of parameters. More...
 
- Protected Types inherited from vrecko::BaseClass
typedef std::map< std::string,
int > 
AttributeMap
 Attributes. More...
 
typedef std::vector
< osg::ref_ptr< IOPinBase > > 
PinList
 

Detailed Description

Basic class to compute proximity of objets and also for computing collisions

Idea : To generate the holded objects and stor in list. This list is updated in regular way (les then 1000Hz. For each objects in hand the collision are computed with all objects that are in a reasonable distance (boudning box)). For each of these pairs a collisions are computed and stored.

Constructor & Destructor Documentation

APSpacePartitioning::NoPartitioning_Scene::NoPartitioning_Scene ( )
APSpacePartitioning::NoPartitioning_Scene::~NoPartitioning_Scene ( )

Member Function Documentation

void APSpacePartitioning::NoPartitioning_Scene::fillCollisionLists ( CollisionParams params)
protectedvirtual

function fills the list of objects that are could collide to each another.

bool APSpacePartitioning::NoPartitioning_Scene::findCollisionsWithObject ( CollisionParams params,
COLLISIONS_INFO_VECTOR **  collisions,
unsigned long  testedObject,
unsigned long  limitToEO2,
float  time,
vrecko::Scene::EOIteratorHelper iterator = NULL 
)
protectedvirtual

Deteting collision of given helded objects with the given object.

Finds collisions with the specified object (i.e. one object vs. rest of the scene). If the [iterator] is not NULL, then the test will proceed only for objects from [iterator + 1] to the world->getScenePtr()->getEOMap().end(). The collisions may still be restricted by [params->pEO[1]]. If is expected that [*collisions] is now a valid pointer.

bool APSpacePartitioning::NoPartitioning_Scene::isIntersection ( osg::Vec3f  pos1,
osg::Vec3f  pos2,
float  radius1,
float  radius2 
)
inlineprotectedvirtual

functions return true if bounding spheres (position + radius) intersects

bool APSpacePartitioning::NoPartitioning_Scene::performCompleteTest ( CollisionParams params,
COLLISIONS_INFO_VECTOR **  collisions,
unsigned long  limitToEO1,
unsigned long  limitToEO2 
)
virtual

Performs a test on all objects

Reimplemented from vrecko::SP_SceneInterface.

bool APSpacePartitioning::NoPartitioning_Scene::performUpdate ( CollisionParams params,
COLLISIONS_INFO_VECTOR **  collisions,
unsigned long  limitToEO1,
unsigned long  limitToEO2 
)
virtual

update function called from haptic loop

Reimplemented from vrecko::SP_SceneInterface.

void APSpacePartitioning::NoPartitioning_Scene::preInitialize ( void  )
virtual

OBSOLETE METHOD, kept for backwards compatibility.

The preInitialize(), loadXMLParameters() and postInitialize() methods were replaced in 2011 by a single method initialize().

Reimplemented from vrecko::BaseClass.

bool APSpacePartitioning::NoPartitioning_Scene::singleCollisionTest ( CollisionParams params,
COLLISIONS_INFO_VECTOR **  collisions,
unsigned long  obj1ID,
unsigned long  obj2ID,
float  time 
)
protectedvirtual

A single object-object test

void APSpacePartitioning::NoPartitioning_Scene::update ( void  )
virtual

This method is called periodically in case this instance is registered in Scheduler.

The method is called periodically at specified frequency or every frame. Use the Scheduler::addEntity() method to register your class and set the frequency.

Reimplemented from vrecko::BaseClass.

void APSpacePartitioning::NoPartitioning_Scene::updateBoundingBox ( osg::Node *  pNode)
inlineprotectedvirtual

functions update the bounding sphere of given object

Member Data Documentation

CollisionStruct APSpacePartitioning::NoPartitioning_Scene::collisionField[20]
protected

Field for holded objects. Right now maximum heldable objects is set to 20 :(

__int64 APSpacePartitioning::NoPartitioning_Scene::computeTimeLast
protected
__int64 APSpacePartitioning::NoPartitioning_Scene::computeTimeNew
protected
__int64 APSpacePartitioning::NoPartitioning_Scene::ctrTimeLast
protected
__int64 APSpacePartitioning::NoPartitioning_Scene::ctrTimeNew
protected
LARGE_INTEGER APSpacePartitioning::NoPartitioning_Scene::detectiontime1
protected
LARGE_INTEGER APSpacePartitioning::NoPartitioning_Scene::detectiontime2
protected
LARGE_INTEGER APSpacePartitioning::NoPartitioning_Scene::fr
protected

time storage to minimize update frequency of hud

__int64 APSpacePartitioning::NoPartitioning_Scene::freq
protected

Values to store times of collisions and so on ...

APHUD::HUDDisplay* APSpacePartitioning::NoPartitioning_Scene::hud
protected

used for calling the hud display

bool APSpacePartitioning::NoPartitioning_Scene::hudInitialized
protected

internal for speedup calling the hud dsplay

LARGE_INTEGER APSpacePartitioning::NoPartitioning_Scene::looptime1
protected
LARGE_INTEGER APSpacePartitioning::NoPartitioning_Scene::looptime2
protected

The documentation for this class was generated from the following files: