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APSpacePartitioning::NoPartitioning_Scene::CollisionStruct Struct Reference

#include <NoPartitioning_Scene.h>

Public Attributes

long objectID
 
int pointShellSize
 
float boundingSphereRadius
 
osg::Vec3f boundingSpherePosition
 
osg::Vec3f position
 
list< CollisionStructObjectcollisionObjects
 

Detailed Description

Stores a position of bounding spehere, it's radius, object ID and pointshell size. Stores also a list of all objects that may collide with object

Member Data Documentation

osg::Vec3f APSpacePartitioning::NoPartitioning_Scene::CollisionStruct::boundingSpherePosition
float APSpacePartitioning::NoPartitioning_Scene::CollisionStruct::boundingSphereRadius
list<CollisionStructObject> APSpacePartitioning::NoPartitioning_Scene::CollisionStruct::collisionObjects
long APSpacePartitioning::NoPartitioning_Scene::CollisionStruct::objectID
int APSpacePartitioning::NoPartitioning_Scene::CollisionStruct::pointShellSize

total amounth of points in pointshell of this object active datastructure

osg::Vec3f APSpacePartitioning::NoPartitioning_Scene::CollisionStruct::position

The documentation for this struct was generated from the following file: