vrecko
virtual reality framework
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#include <NoPartitioning_Scene.h>
Public Attributes | |
long | objectID |
int | pointShellSize |
float | boundingSphereRadius |
osg::Vec3f | boundingSpherePosition |
osg::Vec3f | position |
list< CollisionStructObject > | collisionObjects |
Stores a position of bounding spehere, it's radius, object ID and pointshell size. Stores also a list of all objects that may collide with object
osg::Vec3f APSpacePartitioning::NoPartitioning_Scene::CollisionStruct::boundingSpherePosition |
float APSpacePartitioning::NoPartitioning_Scene::CollisionStruct::boundingSphereRadius |
list<CollisionStructObject> APSpacePartitioning::NoPartitioning_Scene::CollisionStruct::collisionObjects |
long APSpacePartitioning::NoPartitioning_Scene::CollisionStruct::objectID |
int APSpacePartitioning::NoPartitioning_Scene::CollisionStruct::pointShellSize |
total amounth of points in pointshell of this object active datastructure
osg::Vec3f APSpacePartitioning::NoPartitioning_Scene::CollisionStruct::position |