vrecko
virtual reality framework
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vrecko::Ability Class Reference

#include <Ability.h>

Inheritance diagram for vrecko::Ability:
vrecko::BaseClass AP_CableEditor::Cable AP_LSystem::LSObject APCameraMovement::CameraPath APClouds::Clouds APConstrainedMovement::ConstraintDescription APDYNAMICART::Controller APDYNAMICART::DAEnvironment APDYNAMICART::DATool APDYNAMICART::PoB APEditorController::EditorController APGUI::GUI_Controller APGUI::GUI_Item APHelloWorld::MyAbility APHUD::HUDDisplay APInputConnector::InputConnector APLightsEditor::Lights APMenu::DynamicMenu APNature::TerrainAbility APObjectUtils::Animator APObjectUtils::ConnectionViz APObjectUtils::CopyProperties APObjectUtils::KeepOnScreen APObjectUtils::ObjectEffect APObjectUtils::ObjectEffectMan APObjectUtils::ObjectInfo APObjectUtils::ObjectModif APObjectUtils::ObjectSelector APObjectUtils::UseToEvent APRoomEdit::WallGeometry APShootingSimulation::ShootingSimulation APSpacePartitioning::NoPartitioning_Scene APSpacePartitioning::PointShellVSVoxel_Object APSpacePartitioning::SP_Object_Data_Base APSpacePartitioning::SphereBVH_Object APSpacePartitioning::SphereBVH_Scene APSpacePartitioning::VoxelGrid_Object_Data APTextOutput::Console APWeather::Weather ArtificialWorld::BlockUpdater ArtificialWorld::WorldBuilder base::Avatar base::Display base::hand base::Light base::MouseHand base::MTMatrixTransform base::Rotate base::ShowFDH base::ShowFDHModel base::SystemInfo behindO::AvatarManipulator behindO::CentreObjectManipulator behindO::ChangeOfVisibility behindO::ContactObjectManipulator behindO::CuttingPlane behindO::EyeManipulator behindO::HeadManipulator behindO::HMDHeadManipulator behindO::Lens behindO::Manipulator behindO::MappingFunctions behindO::Mirror behindO::WIM BehindObstacleExp_wT BehindObstacleExperiment boids::Boid boids::BoidsLogic boids::BoidsPlanner Cache CarSim::CarControlUnit CarSim::CarExecutionUnit CarSim::CarPartsNodeCache CarSim::Remover CarSim::RoadsState CarSim::TLsOnJuncManager ChessBoard ChessPiece Filter::Linear Filter::PosNoiseRemover grass::Grass ht::HeadTracking ht::ScreenSetup ht::ScreenSetupSimple navigation::AvatarInHand navigation::KMTracker ode::CappedCylinder ode::CompositeObject ode::Cube ode::DynamicScene ode::Sphere PHANToMAvatar PHEffect PhysXPlugin::PhysXObject VirtualFixture::Avatar VirtualFixture::Log VirtualFixture::ProxiBorder VirtualFixture::ProxiBox VirtualFixture::ProxiCone VirtualFixture::ProxiCylinder VirtualFixture::ProxiSphere VirtualFixture::Trace vrecko::ControllableAbility vrecko::PyAbility

Classes

struct  ParameterStruct
 

Public Types

typedef std::vector
< ParameterStruct
ParameterVector
 Vector of the description of parameters. More...
 
- Public Types inherited from vrecko::BaseClass
enum  NotificationTypes {
  NOTIFICATION_DELETE_CLASS = 1, NOTIFICATION_EO_REGISTERING = 2, NOTIFICATION_EO_UNREGISTERING = 4, NOTIFICATION_PROGRAM_TERMINATION = 8,
  NOTIFICATION_ALL = 0xFFFFFFFF
}
 

Public Member Functions

virtual ~Ability ()
 copy constructor More...
 
const std::string & getName () const
 Returns the ability name. More...
 
void setPluginName (const char *pName)
 Sets the plugin name. More...
 
const std::string & getPluginName (void) const
 Returns the plugin name. More...
 
const std::string & getID (void) const
 Returns ability the identification string. More...
 
void setID (const char *pID)
 (Internal usage, most people should not need to use it.) Sets the ability ID. More...
 
virtual void clean (void)
 
void setOwner (BaseClass *owner)
 (Internal usage, most people should not need to use it.) Sets ability owner. *l This method is called automatically in World::createAbility(), so one would (almost?) never want to use it directly. More...
 
BaseClassgetOwner (void)
 Returns the ability owner. More...
 
virtual ParameterVectorgetParameterVector (void)
 Return vector of the parameter description. More...
 
bool isUpdated (void)
 Set update flag. More...
 
virtual const std::string & getSenderString (void)
 Returns the identification string of sender. More...
 
- Public Member Functions inherited from vrecko::BaseClass
 BaseClass (const char *startingSenderString)
 The main constructor. More...
 
 BaseClass (BaseClass &bc)
 Copy constructor. Probably not really used. More...
 
virtual ~BaseClass ()
 Destructor. More...
 
virtual bool initialize (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *parameters=NULL)
 Core initialization. More...
 
virtual bool initializeFromString (const char *xmlString)
 Helper method that allows to initialize ability from a XML-formatted string. More...
 
virtual void update (void)
 This method is called periodically in case this instance is registered in Scheduler. More...
 
virtual
XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
saveXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *)
 Save current setting into a XML node. More...
 
bool inputPresent (const std::string &name)
 Returns true if input pin (not request inputpin ) with given name is present. More...
 
bool outputPresent (const std::string &name)
 Returns true if output pin (not request output pin) with given name is present. More...
 
void addInputPin (InputPinBase *pin)
 Adds an input pin. More...
 
void removeInputPin (InputPinBase *pin)
 Removes an input pin. More...
 
void addOutputPin (OutputPinBase *pin)
 Adds an output pin. More...
 
void removeOutputPin (OutputPinBase *pin)
 Removes and output pin. More...
 
void addRequestInputPin (RequestInputPinBase *pin)
 Adds a request input pin. More...
 
void removeRequestInputPin (RequestInputPinBase *pin)
 Removes a request input pin. More...
 
void addRequestOutputPin (RequestOutputPinBase *pin)
 Adds a request output pin. More...
 
void removeRequestOutputPin (RequestOutputPinBase *pin)
 Removes a request output pin. More...
 
bool addNotification (BaseClass *receiver, unsigned long notificationTypes)
 Registers an observer that will be notified if a specific change occurs. More...
 
bool removeNotification (BaseClass *receiver, unsigned long notificationTypes=NOTIFICATION_ALL)
 Unregisters a previously registered observer. More...
 
virtual void processEvent (const std::string &input_name, VreckoMessage *pMessage)
 Internal method for processing the events. More...
 
virtual VreckoMessageprocessRequest (const std::string &request_input_name, VreckoMessage *pMessage)
 Internal method for processing the requests. More...
 
void reportError (const std::string &error)
 Print error message. More...
 
void setPriority (long int pr)
 Sets the priority. (Possible problems - read the full description for more info) More...
 
long int getPriority (void) const
 Returns current object priority. More...
 
void setAttribute (const std::string &attr_name, int attr_value)
 Sets an attribute value. More...
 
int getAttribute (const std::string &attr_name)
 Returns attribute value. More...
 
int getAttribute (const char *attr_name)
 Returns attribute value. More...
 
void deleteAttribute (const std::string &attr_name)
 Delete an attribute. More...
 
void setSceneFile (const std::string &sceneFileName)
 Set the name of the file this component was in (and possibly will be saved to). More...
 
const std::string & getSceneFile () const
 Get the name of the file this component was in. More...
 
virtual void preInitialize (void)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
virtual void postInitialize (void)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
virtual bool loadXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
virtual bool loadXMLParameters (const char *xmlString)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
InputPinBasegetInputPin (const char *strName)
 Returns pointer to an input pin with specified name. More...
 
OutputPinBasegetOutputPin (const char *strName)
 Returns pointer to an output pin with specified name. More...
 
RequestInputPinBasegetRequestInputPin (const char *strName)
 Returns pointer to an request input pin with specified name. More...
 
RequestOutputPinBasegetRequestOutputPin (const char *strName)
 Returns pointer to an input pin with specified name. More...
 

Protected Member Functions

 Ability (const char *theAbilityName)
 
- Protected Member Functions inherited from vrecko::BaseClass
bool sendNotifications (unsigned long notificationType, void *notificationData)
 
virtual int processNotification (BaseClass *sender, unsigned long notificationType, void *notificationData)
 Process an incoming notification. More...
 
IOPinBasefindPinInList (const char *strName, PinList *pinList)
 Internal method to find a given pin in a given list. More...
 

Protected Attributes

BaseClasspOwner
 Pointer to the owner of this ability. (Almost?) always an EnvironmentObject class. More...
 
std::vector< std::string > parameterString
 
bool updated
 Update flag. It is used for save. More...
 
- Protected Attributes inherited from vrecko::BaseClass
AttributeMap attribute
 
MTReadWriteLock attributeLock
 
std::string senderString
 
MTLock notificationsLock
 
std::vector
< NOTIFICATION_DESCRIPTION
notifications
 
long int priority
 
const std::string * sceneFile
 
PinList inputPinsList
 
PinList outputPinsList
 
PinList requestInputPinsList
 
PinList requestOutputPinsList
 

Additional Inherited Members

- Protected Types inherited from vrecko::BaseClass
typedef std::map< std::string,
int > 
AttributeMap
 Attributes. More...
 
typedef std::vector
< osg::ref_ptr< IOPinBase > > 
PinList
 

Detailed Description

Ability class represents ability of any entity in VRECKO.

Member Typedef Documentation

Vector of the description of parameters.

Constructor & Destructor Documentation

Ability::Ability ( const char *  theAbilityName)
protected

Main ability constructor.

The constructor should contain only the very basic initialization (setting variables to zero etc.) AND setting the priority AND adding the ability to the scheduler/setting the update frequency. (The reason for setting these two things is that the user can also specify them in the XML file to overwrite default setting. This will be processed after the constructor, but before the initialize().)

The main initialization should be made in the initialize() method. The reason is that in the constructor, the Ability doesn't know who will be its owner and what will be its ID.

Note that there is no default constructor, so the programmer is forced to use this one and name their ability. Also note that this constructor is protected, so the Ability class cannot be constructed directly, only its descendants can (and in their constructors they can use this constructor without problems).

Parameters
theAbilityNameis usually the name of your class, e.g. "ObjectEffect".
Ability::~Ability ( )
virtual

copy constructor

Member Function Documentation

virtual void vrecko::Ability::clean ( void  )
inlinevirtual
const std::string& vrecko::Ability::getID ( void  ) const
inline

Returns ability the identification string.

This is either:

Returns
(const std::string &) Reference to the stored ability string.
const std::string& vrecko::Ability::getName ( ) const
inline

Returns the ability name.

Returns
(const std::string &) Reference to the ability name-string.
BaseClass* vrecko::Ability::getOwner ( void  )
inline

Returns the ability owner.

The owner is in almost all cases an EnvironmetObject class, so you can safely cast it to EO, i.e. ((EnvironmentObject*)getOwner())

Returns
(BaseClass *)
virtual ParameterVector* vrecko::Ability::getParameterVector ( void  )
inlinevirtual

Return vector of the parameter description.

Reimplemented in base::ShowFDH, and base::Rotate.

const std::string& vrecko::Ability::getPluginName ( void  ) const
inline

Returns the plugin name.

const std::string & Ability::getSenderString ( void  )
virtual

Returns the identification string of sender.

The sender string might be for example something like "EO|2073#Ab|Modeller::ModellingTool#Grab", which means Environment object #2073, Ability with ID "Modeller::ModellingTool" with "Grab" input or output (depending on the usage).

Reimplemented from vrecko::BaseClass.

bool Ability::isUpdated ( void  )

Set update flag.

Return true if ability is updated else false Is the ability periodically updated?

Returns true if the ability is scheduled to be updated automatically at a given time interval (might be X Hz or simply every frame)

void Ability::setID ( const char *  pID)

(Internal usage, most people should not need to use it.) Sets the ability ID.

Called automatically by the World::createAbility().

Warning
!!! WARNING !!! This function can be called only immediately after creating the ability (before adding ability to owner/world and before calling Ability::initialize()), because the mentioned function store the ID in their internal structures.

If the parameter is NULL or an empty string the standard ability ID will be used (plugin name + "::" + ability name). Note that calling the setPluginName() causes the ID to be set back to the default value.

Parameters
pID(const char *)
Returns
(void)
void vrecko::Ability::setOwner ( BaseClass owner)
inline

(Internal usage, most people should not need to use it.) Sets ability owner. *l This method is called automatically in World::createAbility(), so one would (almost?) never want to use it directly.

Parameters
owner(BaseClass *) The owner object, in most usual cases it is an EnvironmentObject class.
Returns
(void)
void Ability::setPluginName ( const char *  pName)

Sets the plugin name.

Should be only used by plugins when constructing the ability (in their getAbilityInstance() method).

Parameters
pName(const char *)
Returns
(void)

Member Data Documentation

std::vector<std::string> vrecko::Ability::parameterString
protected

VYHODIT --------------------------------— Vector of parameterString

BaseClass* vrecko::Ability::pOwner
protected

Pointer to the owner of this ability. (Almost?) always an EnvironmentObject class.

bool vrecko::Ability::updated
protected

Update flag. It is used for save.


The documentation for this class was generated from the following files: