vrecko
virtual reality framework
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vrecko
Vrecko - the Virtual Reality Engine
Dynamic Art module
L-system plant modeler - module for Vrecko
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include
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vrecko
vreckoAP
vreckoDP
vreckoUtils
HighlightCallback.cpp
Math.cpp
Menu.cpp
Observer.cpp
precompiled.cpp
precompiled.h
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precompiled.h
Go to the documentation of this file.
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// Precompiled headers.
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// !!!!!!!!!!!
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// This file must be included in any other .cpp file in this project
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// on the first line (except comments)
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// !!!!!!!!!!!
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// Documentation on precompiled headers:
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// http://www.cygnus-software.com/papers/precompiledheaders.html
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#include <osg/Vec2>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osg/Node>
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#include <osg/Matrix>
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#include <osg/Quat>
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#include <osg/MatrixTransform>
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#include <osg/Timer>
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#include <osg/Notify>
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#include <osg/Group>
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#include <osgDB/DynamicLibrary>
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#include <osgText/Text>
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#include <osgViewer/Viewer>
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#include <esg/Definitions.h>
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#include <esg/OSGAdapter.h>
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#include <stdio.h>
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#include <vector>
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#include <string>
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#include <fstream>
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#include <sstream>
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#include <set>
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#include <list>
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#include <map>
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#include <time.h>
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <xercesc/util/XercesDefs.hpp>
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#include <xercesc/dom/DOM.hpp>
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#include <xercesc/util/XMLString.hpp>
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#include <xercesc/parsers/AbstractDOMParser.hpp>
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#include <
helpers/StringHelpers.h
>
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#include <iostream>
src
vreckoUtils
precompiled.h
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