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vrecko
virtual reality framework
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#include <vrecko/Ability.h>#include <vrecko/EnvironmentObject.h>#include <vrecko/EventDispatcher.h>#include <vrecko/Scene.h>#include <vrecko/World.h>#include <vrecko/Message.h>#include <vrecko/PluginManager.h>#include <vrecko/ReaderWriter.h>#include "../EditorController/ControllableAbility.h"#include "../ObjectUtils/ObjectInfo.h"#include <helpers/DynamicArray.h>#include <helpers/HelperMacros.h>#include <helpers/StringHelpers.h>#include <helpers/XercesXMLUtils.h>#include <iostream>#include <sstream>#include <vector>#include <math.h>#include <osg/Vec3>#include <osg/Quat>#include <osg/io_utils>#include <osg/Geometry>#include <osg/Geode>#include <osg/ShapeDrawable>#include <osg/StateSet>#include <osg/Material>#include <osg/CullFace>#include <osg/LightModel>#include <xercesc/dom/DOMNamedNodeMap.hpp>#include <xercesc/parsers/XercesDOMParser.hpp>#include <xercesc/dom/DOM.hpp>#include <xercesc/sax/HandlerBase.hpp>#include <xercesc/util/XMLString.hpp>#include <xercesc/util/PlatformUtils.hpp>#include <osg/BlendColor>#include <osg/BlendFunc>#include <osg/Group>