vrecko
virtual reality framework
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#include <grass_mesh.h>
Public Member Functions | |
Mesh (const float nMaxGrassHeight) | |
virtual | ~Mesh () |
BoundingBox | GetBound () const |
std::vector< Mesh * > | Divide () const |
Public Attributes | |
std::vector< Triangle * > | triangles |
Friends | |
class | TriangleCollector |
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inline |
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inlinevirtual |
std::vector< Mesh * > grass::Mesh::Divide | ( | ) | const |
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inline |
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friend |
std::vector<Triangle*> grass::Mesh::triangles |