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APShootingSimulation::ShootingSimulation Class Reference

#include <ShootingSimulation.h>

Inheritance diagram for APShootingSimulation::ShootingSimulation:
vrecko::Ability vrecko::BaseClass

Public Member Functions

 ShootingSimulation ()
 
virtual ~ShootingSimulation ()
 
virtual bool initialize (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *parameters=NULL)
 
virtual void update (void)
 
osg::ref_ptr
< vrecko::EnvironmentObject
resolveIntersections (osg::Vec3 &vector, osg::Vec3 &position, std::vector< osg::Node * > **nodePath=NULL)
 
- Public Member Functions inherited from vrecko::Ability
virtual ~Ability ()
 copy constructor More...
 
const std::string & getName () const
 Returns the ability name. More...
 
void setPluginName (const char *pName)
 Sets the plugin name. More...
 
const std::string & getPluginName (void) const
 Returns the plugin name. More...
 
const std::string & getID (void) const
 Returns ability the identification string. More...
 
void setID (const char *pID)
 (Internal usage, most people should not need to use it.) Sets the ability ID. More...
 
virtual void clean (void)
 
void setOwner (BaseClass *owner)
 (Internal usage, most people should not need to use it.) Sets ability owner. *l This method is called automatically in World::createAbility(), so one would (almost?) never want to use it directly. More...
 
BaseClassgetOwner (void)
 Returns the ability owner. More...
 
virtual ParameterVectorgetParameterVector (void)
 Return vector of the parameter description. More...
 
bool isUpdated (void)
 Set update flag. More...
 
virtual const std::string & getSenderString (void)
 Returns the identification string of sender. More...
 
- Public Member Functions inherited from vrecko::BaseClass
 BaseClass (const char *startingSenderString)
 The main constructor. More...
 
 BaseClass (BaseClass &bc)
 Copy constructor. Probably not really used. More...
 
virtual ~BaseClass ()
 Destructor. More...
 
virtual bool initializeFromString (const char *xmlString)
 Helper method that allows to initialize ability from a XML-formatted string. More...
 
virtual
XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
saveXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *)
 Save current setting into a XML node. More...
 
bool inputPresent (const std::string &name)
 Returns true if input pin (not request inputpin ) with given name is present. More...
 
bool outputPresent (const std::string &name)
 Returns true if output pin (not request output pin) with given name is present. More...
 
void addInputPin (InputPinBase *pin)
 Adds an input pin. More...
 
void removeInputPin (InputPinBase *pin)
 Removes an input pin. More...
 
void addOutputPin (OutputPinBase *pin)
 Adds an output pin. More...
 
void removeOutputPin (OutputPinBase *pin)
 Removes and output pin. More...
 
void addRequestInputPin (RequestInputPinBase *pin)
 Adds a request input pin. More...
 
void removeRequestInputPin (RequestInputPinBase *pin)
 Removes a request input pin. More...
 
void addRequestOutputPin (RequestOutputPinBase *pin)
 Adds a request output pin. More...
 
void removeRequestOutputPin (RequestOutputPinBase *pin)
 Removes a request output pin. More...
 
bool addNotification (BaseClass *receiver, unsigned long notificationTypes)
 Registers an observer that will be notified if a specific change occurs. More...
 
bool removeNotification (BaseClass *receiver, unsigned long notificationTypes=NOTIFICATION_ALL)
 Unregisters a previously registered observer. More...
 
virtual void processEvent (const std::string &input_name, VreckoMessage *pMessage)
 Internal method for processing the events. More...
 
virtual VreckoMessageprocessRequest (const std::string &request_input_name, VreckoMessage *pMessage)
 Internal method for processing the requests. More...
 
void reportError (const std::string &error)
 Print error message. More...
 
void setPriority (long int pr)
 Sets the priority. (Possible problems - read the full description for more info) More...
 
long int getPriority (void) const
 Returns current object priority. More...
 
void setAttribute (const std::string &attr_name, int attr_value)
 Sets an attribute value. More...
 
int getAttribute (const std::string &attr_name)
 Returns attribute value. More...
 
int getAttribute (const char *attr_name)
 Returns attribute value. More...
 
void deleteAttribute (const std::string &attr_name)
 Delete an attribute. More...
 
void setSceneFile (const std::string &sceneFileName)
 Set the name of the file this component was in (and possibly will be saved to). More...
 
const std::string & getSceneFile () const
 Get the name of the file this component was in. More...
 
virtual void preInitialize (void)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
virtual void postInitialize (void)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
virtual bool loadXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
virtual bool loadXMLParameters (const char *xmlString)
 OBSOLETE METHOD, kept for backwards compatibility. More...
 
InputPinBasegetInputPin (const char *strName)
 Returns pointer to an input pin with specified name. More...
 
OutputPinBasegetOutputPin (const char *strName)
 Returns pointer to an output pin with specified name. More...
 
RequestInputPinBasegetRequestInputPin (const char *strName)
 Returns pointer to an request input pin with specified name. More...
 
RequestOutputPinBasegetRequestOutputPin (const char *strName)
 Returns pointer to an input pin with specified name. More...
 

Protected Member Functions

bool addObject (osg::ref_ptr< vrecko::EnvironmentObject > &obj, const std::string &geoPath)
 
void setCrosshairPos ()
 
void moveTarget (osg::Vec3 currentTargetPos)
 
void testAndHandleHit ()
 
 DECLARE_INPUT (Start, MessageBool)
 
 DECLARE_INPUT (Mouse, MessageVec2)
 
 DECLARE_INPUT (Trigger, MessageBool)
 
 DECLARE_INPUT (Sensor_Transformation, MessageSensorTransformation)
 
- Protected Member Functions inherited from vrecko::Ability
 Ability (const char *theAbilityName)
 
- Protected Member Functions inherited from vrecko::BaseClass
bool sendNotifications (unsigned long notificationType, void *notificationData)
 
virtual int processNotification (BaseClass *sender, unsigned long notificationType, void *notificationData)
 Process an incoming notification. More...
 
IOPinBasefindPinInList (const char *strName, PinList *pinList)
 Internal method to find a given pin in a given list. More...
 

Additional Inherited Members

- Public Types inherited from vrecko::Ability
typedef std::vector
< ParameterStruct
ParameterVector
 Vector of the description of parameters. More...
 
- Protected Types inherited from vrecko::BaseClass
typedef std::map< std::string,
int > 
AttributeMap
 Attributes. More...
 
typedef std::vector
< osg::ref_ptr< IOPinBase > > 
PinList
 
- Protected Attributes inherited from vrecko::Ability
BaseClasspOwner
 Pointer to the owner of this ability. (Almost?) always an EnvironmentObject class. More...
 
std::vector< std::string > parameterString
 
bool updated
 Update flag. It is used for save. More...
 

Detailed Description

Class for basic simulation of shooting at targets behind a wall.

It is possible to aim with mouse or optiTrack+Wii. Mouse controls: Start level/game - right button Shoot - left button Aim - moving with mouse OptiTrack+Wii Start level/game - button A Shoot - button B Aim - with two OptiTracks

Constructor & Destructor Documentation

ShootingSimulation::ShootingSimulation ( )

Constructor initialize attributes to the default values.

virtual APShootingSimulation::ShootingSimulation::~ShootingSimulation ( )
inlinevirtual

Member Function Documentation

bool ShootingSimulation::addObject ( osg::ref_ptr< vrecko::EnvironmentObject > &  obj,
const std::string &  geoPath 
)
inlineprotected

Helping function inserts an object to the world

Parameters
objPointer to the object.
geoPathPath to the file with geometry of the object.
Returns
True if the object was added succesful, false otherwise.
APShootingSimulation::ShootingSimulation::DECLARE_INPUT ( Start  ,
MessageBool   
)
protected
APShootingSimulation::ShootingSimulation::DECLARE_INPUT ( Mouse  ,
MessageVec2   
)
protected
APShootingSimulation::ShootingSimulation::DECLARE_INPUT ( Trigger  ,
MessageBool   
)
protected
APShootingSimulation::ShootingSimulation::DECLARE_INPUT ( Sensor_Transformation  ,
MessageSensorTransformation   
)
protected
bool ShootingSimulation::initialize ( XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *  parameters = NULL)
virtual

Function creates objets in the world, sets texts and turns on updating.

Reimplemented from vrecko::BaseClass.

void ShootingSimulation::moveTarget ( osg::Vec3  currentTargetPos)
protected

Functin handles target's movements.

Parameters
currentTargetPosCurrent target position.
osg::ref_ptr< vrecko::EnvironmentObject > ShootingSimulation::resolveIntersections ( osg::Vec3 &  vector,
osg::Vec3 &  position,
std::vector< osg::Node * > **  nodePath = NULL 
)

Function resolves which object was hit by a vector.

Parameters
vectorVector for which we want to determine intersection. For example we can use 'aimVector'.
positionPoint from which entered 'vector' will start.
Returns
Environment object which was hit by 'vector' aiming from 'position' or NULL if no object was hit.
void ShootingSimulation::setCrosshairPos ( )
protected

Function sets new possitin of the crosshair according to mouse or Optitrack.

void ShootingSimulation::testAndHandleHit ( )
protected

Function tests if a target was hit and sets state according to it.

void ShootingSimulation::update ( void  )
virtual

Function handles main events of the game according to the game state.

Reimplemented from vrecko::BaseClass.


The documentation for this class was generated from the following files: