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virtual reality framework
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Garden
abstract0lsystem.h
abstractfile.h
abstractgenerator.h
abstractinterpret.h
abstractklsystem.h
abstractlsystem.h
abstractturtle.h
AP_Garden.h
configuration.h
d0lsystem.h
hermitpipe.h
jointedpipe.h
loftturtle.h
log.h
longstring.h
lsfile.h
lsgeode.h
lsobject.h
lsystem.h
lsystemexception.h
lsystemgenerator.h
movingturtle.h
par2lsystem.h
pard0lsystem.h
parseablestring.h
parstoch0lsystem.h
query.h
queryinterpret.h
queryturtle.h
randomindex.h
randomizer.h
rectangle.h
rule.h
staticstring.h
straightpipe.h
turtleinterpret.h
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utils.h
xmlfile.h
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abstractlsystem.h
Go to the documentation of this file.
1
#ifndef ABSTRACTLSYSTEM_H_
2
#define ABSTRACTLSYSTEM_H_
3
4
#include "fparser/fparser.hh"
5
#include "
longstring.h
"
6
#include "
abstractfile.h
"
7
#include "
configuration.h
"
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namespace
AP_LSystem {
11
class
LongString;
12
17
class
AbstractLSystem
18
{
19
protected
:
20
std::string
m_Name
;
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unsigned
int
m_Iteration
;
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virtual
void
addRule
( std::string * ) = 0;
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31
virtual
void
addHomomorphism
( std::string * ) = 0;
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36
virtual
void
setAxiom
( std::string & ) = 0;
37
public
:
38
AbstractLSystem
():
m_Name
(
""
),
m_Iteration
(0) {}
39
AbstractLSystem
(
const
AbstractLSystem
& c):
m_Name
(c.
m_Name
),
m_Iteration
(c.
m_Iteration
) {}
40
44
virtual
boost::shared_ptr<AbstractLSystem>
clone
()
const
= 0;
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AbstractLSystem
&
operator=
(
const
AbstractLSystem
& c )
50
{
51
m_Name
= c.
m_Name
;
52
m_Iteration
= c.
m_Iteration
;
53
return
*
this
;
54
}
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60
virtual
bool
nextIteration
() = 0;
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66
virtual
LongString
*
translate
( ) = 0;
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72
virtual
void
loadFromFile
(
AbstractFile
* file ) = 0;
73
78
unsigned
int
getIteration
()
const
{
return
m_Iteration
;}
79
};
80
}
81
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#endif
include
vreckoAP
Garden
abstractlsystem.h
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