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virtual reality framework
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MappingFunctions.h
Go to the documentation of this file.
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#include <
vrecko/Ability.h
>
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#include <
vrecko/EnvironmentObject.h
>
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#include <osg/MatrixTransform>
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using namespace
vrecko;
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namespace
behindO {
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class
MappingFunctions
:
public
Ability
{
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public
:
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MappingFunctions
();
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~MappingFunctions
() {};
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void
processEvent(
const
std::string &input_name,
void
*value);
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void
postInitialize(
void
);
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void
update(
void
);
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protected
:
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std::vector<std::string>
sender_backup
, receiver_backup;
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EnvironmentObject
*
owner
;
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double
space_scale
;
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bool
nonlinear
;
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/*
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int control;
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std::vector<EnvironmentObject *> wire_object_map;
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bool continuous_selection, wireframe;
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float transparency;
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osg::Vec3 selection_point[2], box_size;
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osg::MatrixTransform *pSelectionBox;
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EnvironmentObject *border_object;
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void createBorder(void);
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*/
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};
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}
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//$Id: MappingFunctions.h 1 2010-10-27 12:01:29Z xbezdeka $
include
vreckoAP
behindO
MappingFunctions.h
Generated on Tue Feb 19 2013 10:23:42 for vrecko by
1.8.3.1