vrecko
virtual reality framework
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#include <vreckoAP/EditorController/ControllableAbility.h>
#include <vrecko/PluginManager.h>
#include <vrecko/World.h>
#include <vrecko/EnvironmentObject.h>
#include <vrecko/Scene.h>
#include <osg/Light>
#include <osg/LightSource>
#include <osg/Material>
#include <osg/BlendFunc>
#include <osg/AlphaFunc>
#include <osg/PositionAttitudeTransform>
#include <osgDB/readFile>
#include <helpers/XercesXMLUtils.h>
#include <vrecko/ReaderWriter.h>
#include <xercesc/parsers/XercesDOMParser.hpp>
#include <osg/Group>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Shape>
#include <osg/ShapeDrawable>
#include <osg/Timer>
#include <iostream>
#include <sstream>
#include <vector>
#include <cmath>
#include <fstream>
#include <windows.h>
#include <vreckoAP/LightsEditor/Lights.h>
Go to the source code of this file.
Classes | |
struct | APLightsEditor::_Light |
class | APLightsEditor::Editor |
Namespaces | |
namespace | APLightsEditor |