vrecko
virtual reality framework
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#include <vrecko/Scene.h>
#include <vrecko/EnvironmentObject.h>
#include <osg/Vec2f>
#include <vreckoAP/ConstrainedMovement/ConstrainedObjectMovement.h>
#include <vreckoAP/ConstrainedMovement/ConstraintArea.h>
Namespaces | |
namespace | APConstrainedMovement |
Macros | |
#define | TWOPI 6.283185307179586476925287 |
Functions | |
double | APConstrainedMovement::calcAngleSum (osg::Vec3 q, Vecs3 &p) |
double | APConstrainedMovement::vectorAngle (osg::Vec3 vector1, osg::Vec3 vector2) |
#define TWOPI 6.283185307179586476925287 |