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virtual reality framework
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AP_VirtualFixture.h
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1 #ifndef VF_AP
2 #define VF_AP
3 
4 #include <vrecko/Ability.h>
5 
6 #include <vreckoAP/Export>
7 
8 #define INSTANCE
9 #define LIST
10 
11 // ------------------------------
12 #include "Auxiliary.h"
13 #include "Avatar.h"
14 #include "AxisLock.h"
15 #include "Box.h"
16 #include "Border.h"
17 #include "Cone.h"
18 #include "Cylinder.h"
19 #include "Damper.h"
20 #include "Drag.h"
21 #include "Filter.h"
22 #include "Grid.h"
23 #include "Log.h"
24 #include "Marker.h"
25 #include "MarkerFactory.h"
26 #include "NavSphere.h"
27 #include "Plane.h"
28 #include "ProxiBox.h"
29 #include "ProxiBorder.h"
30 #include "ProxiCylinder.h"
31 #include "ProxiSphere.h"
32 #include "Sphere.h"
33 #include "Trace.h"
34 #include "Vibration.h"
35 #include "VibrationLabel.h"
37 // ------------------------------
38 
39 
40 extern "C" const char AP_EXPORT **VirtualFixture_getAbilityList(void);
41 extern "C" Ability AP_EXPORT *VirtualFixture_getAbilityInstance(const char *_name);
42 extern "C" const char * AP_EXPORT VirtualFixture_getAbilityDescription(const char * name);
43 extern "C" void AP_EXPORT VirtualFixture_setAbilitiesParameters(void);
44 extern "C" const char * AP_EXPORT VirtualFixture_getPluginDescription(void);
45 
46 #endif