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vrecko
virtual reality framework
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#include <esg/OSGAdapter.h>#include <esg/PointEnv.h>#include <esg/Shape.h>#include <esg/spacesorting/FDH14Tree.h>#include <stdlib.h>#include <string>#include <map>#include <sstream>#include <vector>#include <time.h>#include <sys/time.h>#include <osg/Matrix>#include <osg/Vec2>#include <osg/Vec3>#include <osg/Node>#include <osg/Quat>#include <osg/Geode>#include <osg/Geometry>#include <osg/Material>#include <osg/Timer>#include <osgUtil/CullVisitor>#include <vrecko/Ability.h>#include <vrecko/EnvironmentObject.h>#include <vrecko/EventDispatcher.h>#include <vrecko/Message.h>#include <vrecko/Scene.h>#include <vrecko/World.h>#include <vrecko/ReaderWriter.h>