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virtual reality framework
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precompiled.h
Go to the documentation of this file.
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// Precompiled headers.
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// !!!!!!!!!!!
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// This file must be included in any other .cpp file in this project
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// on the first line (except comments)
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// !!!!!!!!!!!
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// Documentation on precompiled headers:
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// http://www.cygnus-software.com/papers/precompiledheaders.html
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#ifdef _MSC_VER
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#include <
vrecko/Ability.h
>
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#include <
vrecko/EventDispatcher.h
>
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#include <
vrecko/EnvironmentObject.h
>
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#include <
vrecko/Logger.h
>
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#include <
vrecko/Scene.h
>
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//#include <osgDB/PluginManager.h>
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#include <
vrecko/ReaderWriter.h
>
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#include <osg/Geometry>
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#include <osg/Geode>
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#include <osg/Vec3>
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#include <osg/ref_ptr>
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#include <osg/Image>
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#include <osg/Texture2D>
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#include <osg/ShapeDrawable>
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#include <osg/AlphaFunc>
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#include <osg/BlendFunc>
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#include <osg/LightModel>
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#include <osgShadow/ShadowedScene>
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#include <osgShadow/ShadowMap>
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#include <osgShadow/SoftShadowMap>
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#include <osgShadow/ShadowVolume>
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#include <osgShadow/ShadowTexture>
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#include <osgDB/ReadFile>
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#include <xercesc/parsers/XercesDOMParser.hpp>
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#include <xercesc/dom/DOM.hpp>
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#include <xercesc/dom/DOMImplementation.hpp>
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#include <xercesc/sax/HandlerBase.hpp>
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#include <xercesc/util/XMLString.hpp>
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#include <xercesc/util/PlatformUtils.hpp>
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#include <xercesc/dom/DOMWriter.hpp>
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#include <xercesc/framework/StdOutFormatTarget.hpp>
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#include <xercesc/framework/LocalFileFormatTarget.hpp>
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#include <
helpers/XercesXMLUtils.h
>
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//#include "fparser/fparser.hh"
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//#include <../EditorController/ControllableAbility.h>
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#include <tchar.h>
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#include <cstdlib>
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#include <cstdio>
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#include <sstream>
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#include <fstream>
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#include <map>
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#include <set>
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#include <vector>
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#include <stack>
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#include <string>
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#include <exception>
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//#include "configuration.h"
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#endif // _MSC_VER
src
vreckoAP
Garden
precompiled.h
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