1 #ifndef _subblock_animation
2 #define _subblock_animation 1
12 namespace ArtificialWorld
67 AnimationPoint():translation(0.0, 0.0, 0.0), rotation(0.0, 0.0, 0.0, 0.0), scale(1.0, 1.0, 1.0), alpha(1.0), nodeMask(0x00000000){
68 translationSet =
false;
75 translation(trans), rotation(rot), scale(scal), alpha(alfa), nodeMask(nmask)
76 { translationSet =
true;
127 ClearAnimationPoints();
136 vector<AnimationPoint> animationPoints;