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vrecko
virtual reality framework
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Go to the source code of this file.
Functions | |
| bool | recomputeNormals (EnvironmentObject *eo) |
| Vec3 | Vector (Vec3 a, Vec3 b) |
| Vec3 | Cross (Vec3 a, Vec3 b) |
| Vec3 | CalculateVector (Vec3 a, Vec3 b, Vec3 c) |
| float | getAngle (osg::Vec3 A, osg::Vec3 B, osg::Vec3 C) |
| Vec3 CalculateVector | ( | Vec3 | a, |
| Vec3 | b, | ||
| Vec3 | c | ||
| ) |
| Vec3 Cross | ( | Vec3 | a, |
| Vec3 | b | ||
| ) |
| float getAngle | ( | osg::Vec3 | A, |
| osg::Vec3 | B, | ||
| osg::Vec3 | C | ||
| ) |
| bool recomputeNormals | ( | EnvironmentObject * | eo | ) |
| Vec3 Vector | ( | Vec3 | a, |
| Vec3 | b | ||
| ) |