vrecko
virtual reality framework
|
Functions | |
bool | recomputeNormals (EnvironmentObject *eo) |
Vec3 | Vector (Vec3 a, Vec3 b) |
Vec3 | Cross (Vec3 a, Vec3 b) |
Vec3 | CalculateVector (Vec3 a, Vec3 b, Vec3 c) |
float | getAngle (osg::Vec3 A, osg::Vec3 B, osg::Vec3 C) |
Vec3 CalculateVector | ( | Vec3 | a, |
Vec3 | b, | ||
Vec3 | c | ||
) |
Vec3 Cross | ( | Vec3 | a, |
Vec3 | b | ||
) |
float getAngle | ( | osg::Vec3 | A, |
osg::Vec3 | B, | ||
osg::Vec3 | C | ||
) |
bool recomputeNormals | ( | EnvironmentObject * | eo | ) |
Vec3 Vector | ( | Vec3 | a, |
Vec3 | b | ||
) |