#include <player.h>
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| | CPlayer () |
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| | ~CPlayer () |
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| void | addGesture (CGesture *newgesture) |
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| void | delGesture () |
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| void | delAllGestures () |
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| gmVector3 | getActPos () |
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| gmVector3 | getActVel () |
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| unsigned int | getActGesture () |
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| unsigned int | getActVect () |
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| double | getActT () |
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| bool | getLoop () |
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| void | setLoop (bool val) |
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| bool | getAll () |
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| void | setAll (bool val) |
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| bool | getPlay () |
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| void | setPlay (bool val) |
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| bool | getPause () |
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| void | setPause (bool val) |
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| bool | getForce () |
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| void | setForce (bool val) |
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| bool | getDirection () |
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| void | setDirection (bool val) |
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| gmVector3 | ControlPosition (gmVector3 Pos) |
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| gmVector3 | ComputeForce (gmVector3 DevicePos, gmVector3 DeviceVel, gmVector3 Pos) |
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| gmVector3 | Step_forward (gmVector3 &r, double &wtime, bool &rflag, double &p, double &v0, double &v1, double &l) |
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| gmVector3 | Step_backward (gmVector3 &r, double &wtime, bool &rflag, double &p, double &v0, double &v1, double &l) |
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| gmVector3 | Step () |
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| gmVector3 | Step (gmVector3 DevicePos, gmVector3 DeviceVel) |
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| mv::CPlayer::~CPlayer |
( |
| ) |
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| void mv::CPlayer::addGesture |
( |
CGesture * |
newgesture | ) |
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| void mv::CPlayer::delAllGestures |
( |
| ) |
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| void mv::CPlayer::delGesture |
( |
| ) |
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| unsigned int mv::CPlayer::getActGesture |
( |
| ) |
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inline |
| double mv::CPlayer::getActT |
( |
| ) |
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inline |
| unsigned int mv::CPlayer::getActVect |
( |
| ) |
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inline |
| bool mv::CPlayer::getAll |
( |
| ) |
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inline |
| bool mv::CPlayer::getDirection |
( |
| ) |
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inline |
| bool mv::CPlayer::getForce |
( |
| ) |
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inline |
| bool mv::CPlayer::getLoop |
( |
| ) |
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inline |
| bool mv::CPlayer::getPause |
( |
| ) |
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inline |
| bool mv::CPlayer::getPlay |
( |
| ) |
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inline |
| void mv::CPlayer::setAll |
( |
bool |
val | ) |
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inline |
| void mv::CPlayer::setDirection |
( |
bool |
val | ) |
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inline |
| void mv::CPlayer::setForce |
( |
bool |
val | ) |
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inline |
| void mv::CPlayer::setLoop |
( |
bool |
val | ) |
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inline |
| void mv::CPlayer::setPause |
( |
bool |
val | ) |
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inline |
| void mv::CPlayer::setPlay |
( |
bool |
val | ) |
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inline |
| gmVector3 mv::CPlayer::Step_backward |
( |
gmVector3 & |
r, |
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double & |
wtime, |
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bool & |
rflag, |
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double & |
p, |
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double & |
v0, |
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double & |
v1, |
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double & |
l |
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) |
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| gmVector3 mv::CPlayer::Step_forward |
( |
gmVector3 & |
r, |
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double & |
wtime, |
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bool & |
rflag, |
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double & |
p, |
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double & |
v0, |
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double & |
v1, |
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double & |
l |
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) |
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| std::vector<CGesture *> mv::CPlayer::ActCollection |
| std::vector<CGesture *>::iterator mv::CPlayer::i |
The documentation for this class was generated from the following files:
- C:/Documents/School/OSG/VRECKO/src/vreckoAP/VF/player.h
- C:/Documents/School/OSG/VRECKO/src/vreckoAP/VF/player.cpp