3 #include <osgParticle\PrecipitationEffect>
4 #include <osg\MatrixTransform>
5 #include <vreckoAP\Export>
14 virtual bool initialize(XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode *parameters = NULL);
17 bool removeFromScene();
18 inline osgParticle::PrecipitationEffect*
getEffect() {
return _effect; }
21 osg::ref_ptr<osgParticle::PrecipitationEffect>
_effect;