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UseTrigger.h
Go to the documentation of this file.
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#ifndef USETRIGGER_H
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#define USETRIGGER_H
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#include "../EditorController/ControllableAbility.h"
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#include <
vrecko/Ability.h
>
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#include <
vrecko/EnvironmentObject.h
>
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using namespace
vrecko;
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namespace
APEditorQAbilities {
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class
UseTrigger
:
public
ControllableAbility
{
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public
:
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UseTrigger
();
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virtual
~UseTrigger
() {};
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protected
:
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virtual
void
fillDefaultInfo();
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virtual
bool
activate();
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virtual
void
deactivate();
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bool
SendUseSignal(
bool
bParameter);
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/* Send a signal to every ability of the selected object that
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has the "Use" input of type BOOL. */
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};
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}
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#endif
include
vreckoAP
EditorQAbilities
UseTrigger.h
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