vrecko
virtual reality framework
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#include "Attribute.h"
#include "Range.h"
#include <string>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Matrix>
#include <osg/Quat>
Go to the source code of this file.
Classes | |
class | vrecko::StaticAttribute< type, tval, tref > |
Namespaces | |
namespace | vrecko |
Second level of space paritioning queries - detailed searching inside object. | |
Typedefs | |
typedef StaticAttribute < Attribute::TYPE_BOOL, bool > | vrecko::BoolAttribute |
typedef StaticAttribute < Attribute::TYPE_INT, int > | vrecko::IntAttribute |
booleans More... | |
typedef StaticAttribute < Attribute::TYPE_LONG, long > | vrecko::LongAttribute |
integers More... | |
typedef StaticAttribute < Attribute::TYPE_FLOAT, float > | vrecko::FloatAttribute |
longs More... | |
typedef StaticAttribute < Attribute::TYPE_DOUBLE, double > | vrecko::DoubleAttribute |
floats More... | |
typedef StaticAttribute < Attribute::TYPE_STRING, string, const string & > | vrecko::StringAttribute |
doubles More... | |
typedef StaticAttribute < Attribute::TYPE_VEC2, Vec2, const Vec2 & > | vrecko::Vec2Attribute |
strings More... | |
typedef StaticAttribute < Attribute::TYPE_VEC3, Vec3, const Vec3 & > | vrecko::Vec3Attribute |
2D vectors More... | |
typedef StaticAttribute < Attribute::TYPE_VEC4, Vec4, const Vec4 & > | vrecko::Vec4Attribute |
3D vectors More... | |
typedef StaticAttribute < Attribute::TYPE_MATRIX, Matrix, const Matrix & > | vrecko::MatrixAttribute |
4D vectors More... | |
typedef StaticAttribute < Attribute::TYPE_QUAT, Quat, const Quat & > | vrecko::QuatAttribute |
matrices More... | |