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vrecko
virtual reality framework
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#include "precompiled.h"
#include <vreckoAP/SpacePartitioning/SphereBVH_Object_Data.h>
#include <vrecko/EnvironmentObject.h>
#include <vrecko/World.h>
#include <osg/Group>
#include <vrecko/Logger.h>
#include <float.h>
Namespaces | |
namespace | APSpacePartitioning |
Macros | |
#define | FACE(x) ((FaceBase*)getFace(x)) |
#define | VERTEX(x) ((VertexBase*)getVertex(x)) |
#define | NODE(x) ((STNodeSphere*)(x)) |
#define | PRECISE_SPHERES |
#define | SBVH_PERSISTENT_CACHE_BASE_VERSION 1 |
Functions | |
int | APSpacePartitioning::compareX (const void *elem1, const void *elem2) |
int | APSpacePartitioning::compareY (const void *elem1, const void *elem2) |
int | APSpacePartitioning::compareZ (const void *elem1, const void *elem2) |
#define FACE | ( | x | ) | ((FaceBase*)getFace(x)) |
#define NODE | ( | x | ) | ((STNodeSphere*)(x)) |
#define PRECISE_SPHERES |
#define SBVH_PERSISTENT_CACHE_BASE_VERSION 1 |
#define VERTEX | ( | x | ) | ((VertexBase*)getVertex(x)) |