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virtual reality framework
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RemoteDebugger.h
Go to the documentation of this file.
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#ifndef RemoteDebugger_h
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#define RemoteDebugger_h
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#include "
PhysXObject.h
"
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using namespace
vrecko;
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namespace
PhysXPlugin
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{
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class
RemoteDebugger
:
public
PhysXObject
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{
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private
:
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std::string _host;
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unsigned
int
_port;
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protected
:
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NxRemoteDebugger*
_pRemoteDebugger
;
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public
:
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RemoteDebugger
():
PhysXObject
(
"RemoteDebugger"
){}
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virtual
~
RemoteDebugger
();
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virtual
void
postInitialize();
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virtual
bool
loadXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*
node
);
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virtual
XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
* getXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *pDocNode);
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};
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}
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#endif
src
vreckoAP
PhysX
RemoteDebugger.h
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1.8.3.1