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vrecko
virtual reality framework
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#include "precompiled.h"#include <vreckoAP/SpacePartitioning/PointShellVSVoxel_Object.h>#include <vreckoAP/SpacePartitioning/PointShell_Object_Data.h>#include <vreckoAP/SpacePartitioning/VoxelGrid_Object_Data.h>#include <vrecko/Scene.h>#include "base/MTMatrixTransform.h"#include <helpers/DynamicTree.h>#include <queue>#include <windows.h>#include <iostream>#include <string>#include <time.h>#include <boost/lexical_cast.hpp>Macros | |
| #define | NORMAL_EPSILON 0.0001 |
| #define NORMAL_EPSILON 0.0001 |