vrecko
virtual reality framework
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PointShellVSVoxel_Object.cpp File Reference
#include "precompiled.h"
#include <vreckoAP/SpacePartitioning/PointShellVSVoxel_Object.h>
#include <vreckoAP/SpacePartitioning/PointShell_Object_Data.h>
#include <vreckoAP/SpacePartitioning/VoxelGrid_Object_Data.h>
#include <vrecko/Scene.h>
#include "base/MTMatrixTransform.h"
#include <helpers/DynamicTree.h>
#include <queue>
#include <windows.h>
#include <iostream>
#include <string>
#include <time.h>
#include <boost/lexical_cast.hpp>

Macros

#define NORMAL_EPSILON   0.0001
 

Macro Definition Documentation

#define NORMAL_EPSILON   0.0001