vrecko
virtual reality framework
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#include "precompiled.h"
#include <vreckoAP/SpacePartitioning/PointShellVSVoxel_Object.h>
#include <vreckoAP/SpacePartitioning/PointShell_Object_Data.h>
#include <vreckoAP/SpacePartitioning/VoxelGrid_Object_Data.h>
#include <vrecko/Scene.h>
#include "base/MTMatrixTransform.h"
#include <helpers/DynamicTree.h>
#include <queue>
#include <windows.h>
#include <iostream>
#include <string>
#include <time.h>
#include <boost/lexical_cast.hpp>
Macros | |
#define | NORMAL_EPSILON 0.0001 |
#define NORMAL_EPSILON 0.0001 |