vrecko
virtual reality framework
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#include "precompiled.h"
#include <vreckoAP/ObjectUtils/ObjectEffect.h>
#include <osg/Geode>
#include <osg/BlendEquation>
#include <osg/BlendFunc>
#include <osg/BlendColor>
#include <osg/Depth>
#include <osg/CullFace>
#include <osg/LightModel>
#include <osg/BoundingSphere>
#include <osg/PolygonOffset>
#include <vrecko/Scene.h>
#include <vrecko/EnvironmentObject.h>
#include <vrecko/SP_SceneInterface.h>
#include <vrecko/ReaderWriter.h>
#include <helpers/XercesXMLUtils.h>
#include <vreckoAP/ObjectUtils/ObjectInfo.h>
#include <osg/ShadeModel>
#include <osg/LineWidth>
#include <vreckoAP/SpacePartitioning/SphereBVH_Object_Data.h>
#include <vreckoAP/SpacePartitioning/SNCH_Object_Data.h>
#include <vreckoAP/SpacePartitioning/VoxelGrid_Object_Data.h>
#include <vreckoAP/SpacePartitioning/PointShell_Object_Data.h>
Namespaces | |
namespace | APObjectUtils |
Macros | |
#define | DEFAULT_STATESET_VALUE (osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON) |
#define | SINGLE_TIME(x) |
#define | VG_ADD_VERTEX(ix, iy, iz) |
#define | VG_ADD_NORMALS(iter_var, ix, iy, iz) |
#define | VG_ADD_FACE_AND_COLOR |
#define DEFAULT_STATESET_VALUE (osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON) |
#define SINGLE_TIME | ( | x | ) |
#define VG_ADD_FACE_AND_COLOR |
#define VG_ADD_NORMALS | ( | iter_var, | |
ix, | |||
iy, | |||
iz | |||
) |
#define VG_ADD_VERTEX | ( | ix, | |
iy, | |||
iz | |||
) |