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vrecko
virtual reality framework
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#include "precompiled.h"#include <vreckoAP/ObjectUtils/ObjectEffect.h>#include <osg/Geode>#include <osg/BlendEquation>#include <osg/BlendFunc>#include <osg/BlendColor>#include <osg/Depth>#include <osg/CullFace>#include <osg/LightModel>#include <osg/BoundingSphere>#include <osg/PolygonOffset>#include <vrecko/Scene.h>#include <vrecko/EnvironmentObject.h>#include <vrecko/SP_SceneInterface.h>#include <vrecko/ReaderWriter.h>#include <helpers/XercesXMLUtils.h>#include <vreckoAP/ObjectUtils/ObjectInfo.h>#include <osg/ShadeModel>#include <osg/LineWidth>#include <vreckoAP/SpacePartitioning/SphereBVH_Object_Data.h>#include <vreckoAP/SpacePartitioning/SNCH_Object_Data.h>#include <vreckoAP/SpacePartitioning/VoxelGrid_Object_Data.h>#include <vreckoAP/SpacePartitioning/PointShell_Object_Data.h>Namespaces | |
| namespace | APObjectUtils |
Macros | |
| #define | DEFAULT_STATESET_VALUE (osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON) |
| #define | SINGLE_TIME(x) |
| #define | VG_ADD_VERTEX(ix, iy, iz) |
| #define | VG_ADD_NORMALS(iter_var, ix, iy, iz) |
| #define | VG_ADD_FACE_AND_COLOR |
| #define DEFAULT_STATESET_VALUE (osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON) |
| #define SINGLE_TIME | ( | x | ) |
| #define VG_ADD_FACE_AND_COLOR |
| #define VG_ADD_NORMALS | ( | iter_var, | |
| ix, | |||
| iy, | |||
| iz | |||
| ) |
| #define VG_ADD_VERTEX | ( | ix, | |
| iy, | |||
| iz | |||
| ) |