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virtual reality framework
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Manipulator.h
Go to the documentation of this file.
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#include <
vrecko/Ability.h
>
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#include <osg/Vec3>
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#include <osg/Quat>
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#include <osg/Matrix>
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using namespace
vrecko;
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namespace
behindO {
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class
Manipulator
:
public
Ability
{
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public
:
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Manipulator
();
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~Manipulator
() {};
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// ------ BaseClass functions ------------------------
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void
processEvent(
const
std::string &input_name,
void
*value);
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// ---------------------------------------------------
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void
preInitialize(
void
);
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void
update(
void
);
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std::string
getAcceptableMessages
(
void
) {
return
"boolean|state"
;}
// true/false, 0/1
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protected
:
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//osg::Vec3 grab_position, actual_position, last_position, center_rotation;
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//osg::Vec3 avatar_eye, avatar_center, avatar_up_vector;
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int
control
;
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bool
_first
;
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osg::Vec3
sensor_relative_pos
, initial_sensor_pos, last_sensor_pos;
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osg::Quat
last_sensor_orientation
;
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float
eye_distance_scale_factor
;
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osg::Vec3 head_center, eye_position,
up_vector
, look_at_center, to_center;
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osg::Vec3
EO_owner_grab_pos
, avatar_grab_pos;
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osg::Matrix
EO_owner_grab_rot
, avatar_grab_transform, avatar_grab_inverse_transform, avatar_grab_rotation, avatar_grab_inverse_rotation;
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osg::Matrix
EO_owner_grab_Wrot
;
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bool
active
;
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EnvironmentObject
*
owner
;
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};
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}
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//$Id: Manipulator.h 1 2010-10-27 12:01:29Z xbezdeka $
include
vreckoAP
behindO
Manipulator.h
Generated on Tue Feb 19 2013 10:23:42 for vrecko by
1.8.3.1