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Layout.h
Go to the documentation of this file.
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#pragma once
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#include "
GUI_item.h
"
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using namespace
vrecko;
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namespace
APGUI
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{
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typedef
std::map<unsigned long, GUI_Item *>
GuiItemMapType
;
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class
Layout
:
public
osg::Referenced
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{
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public
:
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Layout
();
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~
Layout
();
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void
addItem(
GUI_Item
*);
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void
removeItem(
GUI_Item
*);
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string
getName
() {
return
_name; }
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void
show();
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void
hide();
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bool
loadfromXMLnode(XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*pParametersNode);
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bool
initialize(
string
name, std::vector<string> *items);
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void
actualize(
GuiItemMapType
*map);
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protected
:
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std::string
_name
;
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std::vector<string>
_itemsNames
;
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std::vector<GUI_Item *>
_items
;
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};
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}
include
vreckoAP
GUI
Layout.h
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