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Fluid.h
Go to the documentation of this file.
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#ifndef Fluid_h
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#define Fluid_h
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#include <fluids/NxFluid.h>
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#include <fluids/NxFluidDesc.h>
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#include "
FluidDrawable.h
"
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#include "
UpdatablePhysXObject.h
"
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namespace
PhysXPlugin
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{
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class
Fluid
:
public
UpdatablePhysXObject
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{
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public
:
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Fluid
():
UpdatablePhysXObject
(
"Fluid"
){}
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virtual
~Fluid
(){}
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bool
loadXMLParameters
(XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*parametersNode);
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void
BeforeInitialization
();
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protected
:
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void
Create
();
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void
UpdateEnvironmentObject
();
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FluidDrawable
*
_pFluidDrawable
;
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NxFluid*
_pFluid
;
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NxParticleData
_Particles
;
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NxFluidDesc
_fluidDesc
;
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};
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}
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#endif
src
vreckoAP
PhysX
Fluid.h
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