vrecko
virtual reality framework
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Grid.cpp File Reference
#include "precompiled.h"
#include <vreckoAP/FFDEditor/Grid.h>
#include <iostream>
#include <stack>
#include <osg/BoundingSphere>
#include <osg/Matrix>
#include <osg/Group>
#include <osg/Geode>
#include <osg/ShapeDrawable>
#include <osg/LineWidth>
#include <vrecko/EnvironmentObject.h>
#include <vrecko/World.h>
#include <vrecko/Scene.h>

Namespaces

namespace  APFFDEditor
 

Macros

#define CONTROLPOINT(x, y, z)   (controlPoints[x][y][z])
 
#define EDGE(x)   (edges[x])
 

Functions

bool APFFDEditor::getParentsTransform (osg::Matrix &parentsTransform, vrecko::EnvironmentObject *object)
 

Macro Definition Documentation

#define CONTROLPOINT (   x,
  y,
 
)    (controlPoints[x][y][z])
#define EDGE (   x)    (edges[x])